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  #1  
Old June 20th, 2009, 10:36 AM
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Default Re: DAR: Moscow Region

I think it depends, last campaign I did first 3 battles were low vis as well 6-20 range I think then high 30s -60+. Perhaps assumes it kicks off at dawn or try changing start date mine started in the winter so made some sense.
Okay should make for a more exiting report will wait a couple of months till the suns gone & playing regular so keeps the pace up.
If someone wants to knock up some maps in the meantime go ahead, nothing special needed just place a few villages or other suitable things as objectives on a generated map.
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Old June 20th, 2009, 01:11 PM

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Default Re: DAR: Moscow Region

The first battle in my restarted campaign won't be impacted too much by the low visibility because the location is "Russian Forest". For the most part, it's not possible to find a location were more than a few hexes can be seen at once, much less a distance of 10. I'm chewing on a plan right now. With so many trees, it might take just allowing the forces to blunder into each other.

As before, I've got a couple of gunships, so I could poke around some before the major shooting starts. The AI hasn't been taking area SAMs (might change with more points to spend) and the infantry SAMs have been loaded into APCs until we start shooting.
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Old June 22nd, 2009, 02:40 PM
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Default Re: DAR: Moscow Region

I just had a play vision came out at 32 & took 2 helos. If you buy 60 vis Apache with high EW to its a cake walk.
Risked seeing what fired at for first 2 goes & hit with arty the only thing that was remotly dangerous. By turn 3 they had given me a complete picture of the enemy advance so I could move in confidence to meet it. Pulled them back after that as dont want a lucky shot hitting one but they have done the job no nead for them to even fire the ground forces now know exactly what to do so they just remained on scout duty.
Woods jungle mind a few helos are always rather handy but the 60 TI makes it easy vs the AI as it cant use its 50-60 TI stuff that way.
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Old June 23rd, 2009, 05:17 PM

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Default Re: DAR: Moscow Region

Well, I tried increasing the AI points by 50%. It still was a turkey shoot, just with more turkeys

Overall, the terrain was miserable to fight in for my force. Tons of trees!! Finding positions for my Javelins was difficult. Again, the objectives were close to the enemy starting position. In fact, their deployment line went through all three objective groups. The objectives were worth 65 points each so I just gave up on the notion of getting those. Over 40% of the AI points came from those. A 65 point objective flag means something when you have a 3000 point core force. Mine is over 20000. That makes them rather worthless.

Total Casualties

US

Men: 72
Artillery: 0
Soft Vehicles: 0
APCs: 0
AFVs: 1
Air Transports/Helos: 1
Aircraft: 0

Russia

Men: 348
Artillery: 0
Soft Vehicles: 0
APCs: 39
AFVs: 47
Air Transports/Helos: 0
Aircraft: 0

Score

US: 26691
Russia: 3180

Here is the last turn screen print. It's a zoom out, but my positions are pretty clear. Lots of trees! I've seen worse in WinSPWW2 in the Finland/Russian battles, but it definitely killed fields of fire. The next battle is almost a polar opposite. I'm not sure there are any trees at all, or road, or buildings. Visibility is 78. One large hill grouping with gullies are about the only terrain features.
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