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June 23rd, 2009, 04:23 AM
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Major General
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Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands
Quote:
Originally Posted by WraithLord
Are all R'lyeh pretenders immune to insanity?
I know for certain that enemy pretenders are not immune.
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I'm reasonably sure they are. At least, my archmage has never gone insane in any of 3 games, and i see no reason why he'd have special immunity.
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June 23rd, 2009, 04:38 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands
Are the heroes immune to insanity?- Cthugul and Auluudh?
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June 23rd, 2009, 04:53 AM
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Major General
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Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands
Quote:
Originally Posted by WraithLord
Are the heroes immune to insanity?- Cthugul and Auluudh?
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You know, i never really checked. However, as one of my games went through a few *years* of turns with both Cthugul and Auluudh sitting in my capitol, and neither of them was ever insane, my guess is yes.
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June 23rd, 2009, 07:46 AM
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First Lieutenant
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Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands
Quote:
Originally Posted by Squirrelloid
Sure, rp/$ is way lower. Until you realize that *only* the starspawn mages are immune to insanity. So eventually your starspawn priests go insane and start losing research turns. Eventually they become so insane you never get to give them an order again. So their average rp/$ is actually worse than the starspawn mages. And that's just considering their value for research.
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That's not true, starspawn priests can go insane yes, but they will never from your dominion - at least I've yet to see it.
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June 23rd, 2009, 08:17 AM
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Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands
So Illuminated One, how would the starspawn priests go insane if not from the insanity dominion?
And what are you basing that claim on, manual, tests?
Do you make that claim only for the priests or also for some of the other commanders as well, like the starchilds?
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June 23rd, 2009, 09:28 AM
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Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands
Quote:
Originally Posted by Illuminated One
Quote:
Originally Posted by Squirrelloid
Sure, rp/$ is way lower. Until you realize that *only* the starspawn mages are immune to insanity. So eventually your starspawn priests go insane and start losing research turns. Eventually they become so insane you never get to give them an order again. So their average rp/$ is actually worse than the starspawn mages. And that's just considering their value for research.
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That's not true, starspawn priests can go insane yes, but they will never from your dominion - at least I've yet to see it.
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I've seen a starspawn priest go insane. Ok, I don't know for certain it was from dominion, but what else would it be from?
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June 23rd, 2009, 09:44 AM
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Corporal
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Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands
Quote:
Originally Posted by Squirrelloid
Quote:
Originally Posted by Illuminated One
Quote:
Originally Posted by Squirrelloid
Sure, rp/$ is way lower. Until you realize that *only* the starspawn mages are immune to insanity. So eventually your starspawn priests go insane and start losing research turns. Eventually they become so insane you never get to give them an order again. So their average rp/$ is actually worse than the starspawn mages. And that's just considering their value for research.
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That's not true, starspawn priests can go insane yes, but they will never from your dominion - at least I've yet to see it.
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I've seen a starspawn priest go insane. Ok, I don't know for certain it was from dominion, but what else would it be from?
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Starspawn priests can go insane from the summoning void beings, or from "lost in time and space" event.
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June 23rd, 2009, 10:00 AM
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Major General
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Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands
So, even accepting that Starspawn priests are immune to dominion-based insanity, I still feel you want to be pumping out mages. You need to start generating different path combinations early and often, and those mages will be far more useful at a variety of tasks, not just researching. Effectively, you need your workforce to be capable of multi-tasking, and need to have the necessary magical capabilities already lined up before you actually need them.
It does suggest that once you have what you consider enough magical might (imho, somewhere in the 30-50 mage department is probably sufficient for awhile) you should purchase the priests for research duty (which will help free up some of those mage assets for other tasks even when those tasks aren't critical).
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