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Old June 24th, 2009, 06:09 AM

chrispedersen chrispedersen is offline
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Default Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands

Quote:
Originally Posted by Squirrelloid View Post
Quote:
Originally Posted by chrispedersen
Yes, you will establish dominion in the province with your god. Two candles. However, the chance of a scale spread (such as luck, magic etc) is actually pretty minimal.

It is *far* more important to conquer territories. If I conquer 10 territories and you conquer 6 - I'm 66% more likely to get more favorable luck events. This far outweighs the effects of dominion or scale.

So again, I'm arguing that producing troops turn one, and having a void lord (reasons outlined above) allows better expansion and better scales (magic+3) - which dwarfs the effect of dominion spread by the pretender.
So, maybe I just don't understand what's going on, but doesn't the luck of the effected province determine whether and how good (or bad) of an event you experience? Ie, spreading your luck scales is at least as important as acquiring provinces. Otherwise why bother with province-specific luck/misfortune ratings?

Ie, if i have 6 territories with average luck/misfortune +2, and you have 10 territories with average luck/misfortune -1, shouldn't I do much better on events than you do?
No. Or rather thats not an accurate depiction of what happens. First, it will more likely be you will have 6 territories with luck 2.5, and I'll have 10 territories with luck 1.8. Over 10 turns you'd have 10 40% chances to increase luck.. or roughly 4 extra luck scales. And of course, over time it would converge to an equilibrium value depending on your dominion, and your neighbors.

In a luck-0 province you get good and bad events. And yes, various scales will unlock different events. For example turmoil(?) unlocks the barbarian attacks events.

We both are going to start with L+3 in our capital. You will have more or less a 40% chance to gain one scale increase in luck more than my build until my lurker awakes, each turn.

A 40% chance of increasing turmoil, sloth, etc.

So, while it is slightly positive for generating a luck event, it is more negative for generating income. Plus, as the luck scale will not propagate much - the strongly good events will only express in the +3 provinces.

Overall, there is a *lot* of scatter due to the nature of random.. But no, overall the number of provinces is going to be much more important than the the two extra candles of dominion per turn.
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