Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Some thoughts on improvements to the game - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 26th, 2009, 02:10 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Some thoughts on improvements to the game

Quote:
Originally Posted by Sombre View Post
Quote:
Originally Posted by Ballbarian View Post
Ideas and detailed hypotheticals are incredibly valuable. The entire SemiRandom project was born of someone else's vision. One of the projects that I have been working on currently was prompted by a thread on these forums. Threads like this one can be a great resource for the "someone else" guys. (But you are right Sombre. We are awesome & busy! )
I agree they /can/ theoretically be useful, but the noise rate appears to be somewhere around 99.99%. You say semirand was born of someone's vision, fair enough. I highly doubt it was this kind of brainstorming. Semirand's fundamental ideas are not pie in the sky and never were. There's a LOT we can already do regarding dom3, but these kind of threads go way, way beyond those limits imo. And since we're using personal examples, I haven't found a single useful idea amongst any of the vast number of 'brainstorming' posts on these forums.
Certainly too far fetched for a Dom3 patch, but I am thinking in broader terms. Yet another personal example is a game project that I have fiddled with for several years now. It is a blend of concepts from Dom3 and Lords of the Realm 2. There are pages and pages of conjecture, sample algorithms & programs scattered across my hard drive that are all about ideas. Time that I spend in a text document thinking through game concepts and mechanics is time not spent writing the program. A discussion like this one is very interesting to me as the pitfalls of a given feature or technique are weeded out. It's not so much a step by step manual of what to do, but rather food for thought.

It might be argued that the discussion is wandering away from Dom3 possibilities and should therefore be squelched. I wonder if it might be interesting to the developers regardless?

(Sorry for going so far OT myself.)
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #2  
Old June 26th, 2009, 06:54 PM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Some thoughts on improvements to the game

Well, I do find it interesting, from a slightly similar point of view.
And it is certainly doing no harm.
Reply With Quote
  #3  
Old June 27th, 2009, 12:52 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Some thoughts on improvements to the game

Quote:
Originally Posted by Ballbarian View Post
It might be argued that the discussion is wandering away from Dom3 possibilities and should therefore be squelched.
Just more useful if the ideas are placed on the shelf until Dominions_4 begins. I've provided a healthy list of improvements for Dominions over the years, yet I know reviving them will not provide any changes, until we know development of Dominions_4 begins.
Squirrelloid mentioned willing to help someone lead a project for his idea which is extremely unlikely to happen. Now if he was leading the project and already has working pieces than he might be able to find someone to help him with a few adjustments/improvements.
__________________
There can be only one.
Reply With Quote
  #4  
Old June 28th, 2009, 05:47 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Some thoughts on improvements to the game

Quote:
Originally Posted by NTJedi View Post
Quote:
Originally Posted by Ballbarian View Post
It might be argued that the discussion is wandering away from Dom3 possibilities and should therefore be squelched.
Just more useful if the ideas are placed on the shelf until Dominions_4 begins. I've provided a healthy list of improvements for Dominions over the years, yet I know reviving them will not provide any changes, until we know development of Dominions_4 begins.
Squirrelloid mentioned willing to help someone lead a project for his idea which is extremely unlikely to happen. Now if he was leading the project and already has working pieces than he might be able to find someone to help him with a few adjustments/improvements.
Ah to have that kind of time. No seriously.
Reply With Quote
  #5  
Old June 28th, 2009, 01:15 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Some thoughts on improvements to the game

I think that some of the best ideas that became useful to this community were not treated well when offered just as ideas. But they did help move us forward when someone else was sparked by the idea to flesh it out.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.