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  #1  
Old July 1st, 2009, 11:43 AM
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Suhiir Suhiir is offline
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Default Re: Scouting/Recon

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Originally Posted by RERomine View Post
I believe the time differential is a bit over stated. Yes, modern troops get to the broken end of the bottle faster, but slugging matches especially where infantry is concern, isn't going to be. Armor may be faster, but infantry has a longer reach. Fast can be translated into reckless and lead to a lot of tanks and APCs dying quickly.
EXACTLY !

I think - and I stress this is a personal opinion - that WinSPMBT indirectly encourages reckless banzi charges and high casulty battles.
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  #2  
Old July 1st, 2009, 11:54 AM

RERomine RERomine is offline
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Default Re: Scouting/Recon

Quote:
Originally Posted by Suhiir View Post
Quote:
Originally Posted by RERomine View Post
I believe the time differential is a bit over stated. Yes, modern troops get to the broken end of the bottle faster, but slugging matches especially where infantry is concern, isn't going to be. Armor may be faster, but infantry has a longer reach. Fast can be translated into reckless and lead to a lot of tanks and APCs dying quickly.
EXACTLY !

I think - and I stress this is a personal opinion - that WinSPMBT indirectly encourages reckless banzi charges and high casulty battles.
I'll let the other person be reckless. The flags aren't worth enough to sacrifice expensive armor trying to capture them.
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  #3  
Old July 1st, 2009, 12:37 PM
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Default Re: Scouting/Recon

I agree the flags certainly in MBT should be worth a lot more. bothering to adjust them to there max which is still nowhere near in later years is not worth it as very time consuming as all have to be done individually in small increments.
For this I like Weasel & Kiwis (sorry if credited wrong) scoring sheet over at the Blitz as it does 2 things.
Firstly it addresses the spirit of the flags as objectives by giving them a far bigger role in the outcome of the victory, they could be worth zero but you still need them.
Secondly it gives a greater variety to victory types with 9 instead of 5 outcomes.

Not going for the flags because you are going to run into the second line of defence sort of for me takes away the spirit of the game & against the AI is pointless. Taking up position & waiting for it to come to you with little effort to move forward till you have spent several turns destroying in a meeting means you are playing a delay so of course you win. Then go & mop up what flags are safe. I am not saying you should not take up positions but you should also be pushing forward somewhere, it is.

I am not going to post there take on victory outcomes as have not consulted but it can be found at theblitz.org
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Old July 1st, 2009, 02:27 PM

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Default Re: Scouting/Recon

The difference is the Blitz scoring process has given the flags value beyond their raw points. Another significant difference is most Blitz battles are stand alone. You don't have to worry about the next battle like you do in a campaign.

If it was a PBEM campaign using the Blitz format, I'd rather let my opponent get all the flags while I rip the heart out of their force knowing they won't be worth much in future battles. Also, using the Blitz format, it is still possible to capture all the flags and still not win.

I think we are getting off topic some, however.
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  #5  
Old July 1st, 2009, 03:17 PM
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Default Re: Scouting/Recon

Agree of topic & "it is still possible to capture all the flags and still not win" Of course it is they are just of greater value making going for more worthwhile. Regardless of format in a campaign preservation of your force is a high priority
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