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Old July 1st, 2009, 05:26 PM

Sombre Sombre is offline
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Default Re: Warhammer Nation: Lizardmen - v0.6 UPDATE

You mean summon 5? You can't do domsummon5, only 1 2 or 20.

If they had summon 5 you'd get say, 4 slann, and you'd be a total nightmare to invade. The upkeep isn't an issue if you get them killed quickly enough and since you could move the slann, you could have armies of temple guards that were impossible to wear down. You'd have to kill them all in one go and get the slann too. Very hard.

Plus if I give Slann auto summons of temple guard, I'd have to make them even more expensive (the Slann). Not so much with summon allies.

I am tempted to give dormant slann summon allies for temple guard, currently. That way you could build slann and set them dormant, wake them up when you need the magic more than the troops. Plus there's tension with the site searching you want them to do. Alternatively, could make temple guard cap only, or more expensive still.

One thing is for sure - Lizardmen are going to use a bless. I leave the option of no bless there for people who want it, but let's face it with all their most awesome stuff being holy, they really have to take the bless. This mere fact means sacreds will generally eclipse regulars, no matter how cool the regulars are. I appreciate that it's sort of sad that you don't feel you can build the specialist troops because that would mean missing out on sacreds however. That isn't an issue with summons. If temple guard were summoned by slann though, wouldn't people not build troops and instead keep saving up for slann? That doesn't sound right either.
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Old July 1st, 2009, 06:07 PM

rdonj rdonj is offline
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Default Re: Warhammer Nation: Lizardmen - v0.6 UPDATE

Er, I meant domsummon2, sorry. I figure domsummon would mechanically work out better anyway, since it would mean you can't be reinforced so easily when you're on the offensive. I suppose the main problem with this solution is that it's technically possible to have a higher temple guard income than you would with forts if you build up enough slann. If you made the fifth and the 4th generation slann domsummon20, and 3rd gen domsummon2 it might not be quite so bad.


However, making it work while dormant with summon allies is probably a better solution, if perhaps somewhat less attractive from a player's perspective. I don't completely like temple guard being cap only from a thematic perspective, but that would be the simplest way to balance them.

There is definitely no doubt that the lizards are a bless nation. I honestly don't think there's really much point to having better scales than I get on my imprisoned bless pretender anyway... and with the ability to summon useful sacred warriors with every magic path save death, you'd be crazy not to take advantage of that even if temple guard were cap only or otherwise rare. Anyway you are right that people massing slann to then mass temple guard would be pretty stupid.

It is a delicate issue for itza but I am sure however you ultimately decide to handle them it will be for the best.
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