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				July 1st, 2009, 02:48 PM
			
			
			
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 Corporal |  | 
					Join Date: Jan 2009 Location: Modena, Italy 
						Posts: 192
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 While looking at my turn today, I noticed that lands 50 and 6 are neighbours, when they obviously shouldn't be. Now, is it only on my version(unlikely) or do we all see it? If so, is there a way to modify the map mid-game? Else we'll just all have to agree not to use it. |  
	
		
	
	
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				July 1st, 2009, 08:35 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: May 2008 Location: Perth, Western Australia 
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				Thanked 36 Times in 17 Posts
			
		
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 must be a wormhole |  
	
		
	
	
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				July 1st, 2009, 11:48 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Jun 2006 Location: Sacramento, CA 
						Posts: 729
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 In the land of legends anything is possible. 
				__________________Power is an illusion...
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				July 2nd, 2009, 03:51 AM
			
			
			
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 Corporal |  | 
					Join Date: Jan 2009 Location: Modena, Italy 
						Posts: 192
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 Hello everyone, please read this : I'm also going to need someone to take over the role of game admin for this week(or even after it if they feel like it, though it's not a problem for me to take it back  ); my apologies for this accident, I hope that there won't be any problems. |  
	
		
	
	
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				July 2nd, 2009, 05:15 AM
			
			
			
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 National Security Advisor |  | 
					Join Date: Nov 2006 Location: Oxford, UK 
						Posts: 5,921
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				Thanked 855 Times in 291 Posts
			
		
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 I'll be admin for the week. It's easy as I don't need the password and I have the forum posts e-mailed to me anyway (incidentally, IMHO everyone should do this). |  
	
		
	
	
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				July 2nd, 2009, 05:02 PM
			
			
			
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 Sergeant |  | 
					Join Date: Oct 2007 Location: Tokyo, Japan 
						Posts: 346
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 I should hopefully be sending in my turn today, after which I'll require a 24hr extension as I'll be in the air. |  
	
		
	
	
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				July 2nd, 2009, 06:31 PM
			
			
			
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 Corporal |  | 
					Join Date: Jun 2009 
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 Dear Various and Sundry Emperors, Pretenders, Captains,  Colleagues and Scoundrels,
 The Imperial Diplomatic corps is now open for business and would be happy to provide you with a cup of tea as we discuss how your interests are best aligned with that of the Celestial Emperor.
 
 Please submit any applications for discourse here.
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				July 2nd, 2009, 06:39 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Jun 2006 Location: Sacramento, CA 
						Posts: 729
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 The Lords of Shadow do not discuss such matters in public.  
				__________________Power is an illusion...
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				July 2nd, 2009, 06:45 PM
			
			
			
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 Corporal |  | 
					Join Date: Jun 2009 
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 By hear, I meant by private message to Anthropos our errand boy ... 
	Quote: 
	
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					Originally Posted by Aethyr  The Lords of Shadow do not discuss such matters in public.   |  |  
	
		
	
	
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				July 3rd, 2009, 01:13 PM
			
			
			
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 Corporal |  | 
					Join Date: Jun 2008 Location: Ohio, USA 
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 Buddha is pleased to announce that the flying horses of Arcoscephale are an abomination and need to be eradicated from the world.
 Buddha has delegated this destruction to a few trusted generals and will take petitions from all that will be ignored.
 
 Have a good day.
 
 Buddha of Yomi
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