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				July 2nd, 2009, 06:56 AM
			
			
			
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 General |  | 
					Join Date: Oct 2007 Location: Poland 
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				 Rage - mod game, closed!! [EGM + CBM] 
 Ok, it's time to create new game. This time it is with first version of Enhanced Gamplay Mod [to be released soon], with CBM incorporated.
 EGM 0.1 changes:
 
 - CPCS mod by Burnsaber, with cross-path spells
 - Holy War mod by Burnsaber
 - new magic sites mod
 - banned spells: utterdark, nexus, astral corruption, burden of time
 - banned insane magic sites [like summoning circle or ultimate gateway]
 - banned gem generators [clam, fetish, blood stone] - moved to uniques
 - Zlefin's mod with F&W summons
 - Burnsaber's UW enhancement mod with new units for water nations
 If I manage I will also try to add:
 - forgable const12 items [like bogus items, fire set etc]
 
 
 Other settings:
 Age: EA
 Other settings: around standard
 Map: Uraparrand
 Victory conditions: 4 capitals
 
 Number of players: 10
 
 Players:
 01. chrispedersen - Mictlan
 02. GrudgeBringer - Arcoscephale
 03. Strabo - Tir na n'Og
 04. Black Sun Empire - Niefelheim
 05. Dragar - T'ien Ch'i
 06. Alpine Joe - Ulm
 07. viccio - Lanka
 08. tgbob - Oceania
 09. JR77 - R'lyeh
 10. Mozkito - C'tis
 
                 Last edited by Zeldor; July 15th, 2009 at 12:19 PM..
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				July 2nd, 2009, 02:01 PM
			
			
			
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 BANNED USER |  | 
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				 Re: Rage - mod game, open!! [EGM + CBM] 
 If its EA I'd like to play Mictlan  (prefer ea)If its MA I'd still like to play mictlan.
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				July 2nd, 2009, 04:04 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: May 2008 Location: Kansas City, MO 
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				 Re: Rage - mod game, open!! [EGM + CBM] 
 I'd take a shot at ARCO EA (prefer EA), would like to know what Holy War mod and other 'Mods do'.
 Like the idea of making Clams, Bloodstoens ect uniques, However, I would feel better if I knew the level and the paths it would take to get them as we can look in the manual and see the others.
 
 I know I am taking a weak nation but I 'think' (hope is a better word) I have figured out a way to make Arco a little stronger.
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				July 2nd, 2009, 04:16 PM
			
			
			
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				 Re: Rage - mod game, open!! [EGM + CBM] 
 I will compile list of changes later. Gem generators are same paths as they were, just moved to const8, so only 1 of each can be forged. |  
	
		
	
	
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				July 2nd, 2009, 07:59 PM
			
			
			
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 Corporal |  | 
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				 Re: Rage - mod game, open!! [EGM + CBM] 
 If unexperienced players are welcome, then I'm in as EA Tir na n'Og or MA Eriu, but my vote is for EA |  
	
		
	
	
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				July 2nd, 2009, 09:47 PM
			
			
			
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 Private |  | 
					Join Date: Jun 2009 Location: Perth, Western Australia 
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				 Re: Rage - mod game, open!! [EGM + CBM] 
 If this is newbie friendly, then count me in.(I will not be upset if you would prefer more experienced players)
 
 EA - Niefelheim would be my preferred.
 MA - Jotunheim
 
                 Last edited by Black Sun Empire; July 2nd, 2009 at 10:12 PM..
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				July 2nd, 2009, 09:53 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Rage - mod game, open!! [EGM + CBM] 
 Tien Chi either era |  
	
		
	
	
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				July 4th, 2009, 06:47 AM
			
			
			
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 General |  | 
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				 Re: Rage - mod game, open!! [EGM + CBM] 
 Ok, we will go with EA then. Someone should pick water nations, to check their new units etc   |  
	
		
	
	
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				July 5th, 2009, 05:01 PM
			
			
			
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 Sergeant |  | 
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				 Re: Rage - mod game, open!! [EGM + CBM] 
 I'd like to play in this.  I also prefer EA. |  
	
		
	
	
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				July 10th, 2009, 08:17 AM
			
			
			
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 Private |  | 
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				 Re: Rage - mod game, open!! [EGM + CBM] 
 If possible i play with EA Lanka |  
	
		
	
	
	
	
	
	
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