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  #1  
Old July 4th, 2009, 02:26 AM

Zeldor Zeldor is offline
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Default Re: YARG - Yet Another RAND Game [full, rolling nations]

Natpy:

Well, you know that someone has some nation, without nick, so no problem here. Every nation is used

Strabo:

Still same thing, contact someone here [Mindi?] to get that solved - you will need PMs, for example for game admin to contact you. I will email you the nation now though.
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Old July 4th, 2009, 08:26 AM

rdonj rdonj is offline
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Default Re: YARG - Yet Another RAND Game [full, rolling nations]

Well, I know who two people are. Though it seems I don't have to know anyway. I'm going to need the admin password to grant extensions though or any other admin business, so if you still need me for that I need it at some point.
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Old July 4th, 2009, 08:52 AM
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WingedDog WingedDog is offline
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Default Re: YARG - Yet Another RAND Game [full, rolling nations]

Quote:
Originally Posted by rdonj View Post
Well, I know who two people are. Though it seems I don't have to know anyway. I'm going to need the admin password to grant extensions though or any other admin business, so if you still need me for that I need it at some point.
I thought you were the one to start the game. You should know the password then.
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Old July 4th, 2009, 05:08 PM
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WraithLord WraithLord is offline
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Default Re: YARG - Yet Another RAND Game [full, rolling nations]

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Originally Posted by rdonj View Post
Well, I know who two people are. Though it seems I don't have to know anyway. I'm going to need the admin password to grant extensions though or any other admin business, so if you still need me for that I need it at some point.
Game is not created yet. Of course I'll send you the pwd once it's there

And while we're at it, I just discovered a fourth possible GotG map on the server:
4. MP ver. 3.17. says:
"All of these maps suffered from the problem of terrain types being too mismatched and having errors. The Glory maps (especially the multiplayer version with fewer provinces) had some big problems with some regions being nearly impassable, requiring units with multiple survival skills to move more than one province at a time. I've cleaned that up some, so it's now a little bit more movement friendly in the plains type regions than it was. Also checked neighbors, those are now all correct.

The Urraparrand map suffered from the problem that it was nearly completely impassable both in the vertical and horizontal direction, so I made some neighbor connections over the very narrowest straits. Should be much more playable right now. The problems were especially apparent since the map is a wraparound and you never could really move around the world on it before.

The map files were fixed using the same criteria I did for Cradle and Parganos way back when, so they are good. [Editor's note: That means all provinces eligible for being start locations must have at least 4 land neighbors and sea start locations must have 3 or more sea neighbors. Additionally, start locations cannot be in waste or swamp provinces. Some few provinces that would otherwise be startable are not because they would onlyhave waste or swamp as neighbor, thus being economically crippling despite having a proper number of neighbors, but such provinces only amount to very few on any given map]
"

This one sounds like the version that got the most attention to the vanilla version glitches. I like this option. I think I'll go with it, although I'll stick to the original plan of hearing out opinions until game creation - tomorrow.
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