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September 9th, 2009, 04:32 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: Tourmaline - Mod Nations Game (Playing)
This turn wasn't very pleasant for me either.
I had to attack Alchera before I planned. You found one of my sneaking armies last turn and I didn't know how you'd respond to that, so I had to strike before all my troops were in position.
I got Crime Lords from the Criminal Outpost site, they are very nice actually, have summon ally ability and are spies also. It's a blood site right? I made a very stupid mistake in my pretender design when I took blood, I looked forward to having immortal assassin D4 cap. mages, only after did I remember that immortality don't work in assassinations... sigh
I do take comfort in killing Huehue doe. I expected you'd put bodyguards on everyone after you found that one assassin, but somehow I hoped you'd mistake him for a scout.
Learning of your forging intentions was very disturbing rdonj, clams and
bloodstones? not good.
Oh, and thanks for adding those few extra hours on the turn by the way.
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September 9th, 2009, 03:56 PM
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Re: Tourmaline - Mod Nations Game (Playing)
Yeah, it's a blood site, same as the normal brigand lair I think.
I'm glad to hear I'm not the only one making mistakes this game.... I already had bodyguards on all my slann. And on huehue as well as it so happens. But I went ahead and added bodyguards to more people that turn. I have to say, I wouldn't have thought your assassins would be able to take out two of my sacreds  . I don't really want to put 4 bodyguards on each commander in that province, it would be just slightly excessive.
As to the disturbing forge implications, I think clams are a pretty obvious direction for itza to go, what with my best mages needing to be summoned for 50 pearls a piece, and some of their best units also requiring pearls. Itza just bleeds them out. As for blood stones, well, let's just say my earth gem income has been pretty lame this entire game despite significant site searching and I didn't get enough time out of huehue to fix that. I would bet nehekhara has more gem gens than me actually. Alugra is probably clamming and stoning as well, and if he's not, he should be....
You are welcome for the time.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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September 9th, 2009, 04:22 PM
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BANNED USER
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Re: Tourmaline - Mod Nations Game (Playing)
So does that make me, Itza, and Alugra stoners? 
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September 9th, 2009, 05:20 PM
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Re: Tourmaline - Mod Nations Game (Playing)
Quote:
Originally Posted by Trumanator
So does that make me, Itza, and Alugra stoners? 
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Heh, I guess so.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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September 9th, 2009, 11:39 PM
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Re: Tourmaline - Mod Nations Game (Playing)
Oh, I'm not saying that I don't consider myself a possible power, but I think the overly long war with the Ogres put me much farther behind than I could have been, particularly research-wise.
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September 11th, 2009, 12:13 AM
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Re: Tourmaline - Mod Nations Game (Playing)
Predictions for this next turn: None of my major maneuvers will work out, I'll find yet another resul al'zaman in my territory (despite executor's saying he wouldn't send them up here  ) and I'll lose another 40+ sacreds this turn.
And as for the rest of the world, be glad it is not you who has to face monsters the likes of these: http://www.servimg.com/image_preview...=15&u=13547044
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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September 11th, 2009, 05:02 AM
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Major General
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Re: Tourmaline - Mod Nations Game (Playing)
Wow! Who's monster is that?
There's a resul al'zaman in your territories!? Lies! Lies!
Your lies are insulting my friend, but they'll hurt less than my steel, I would wager!
Muahaha , if you like that you'll love my next move(very evil laughter)
You screwed us both with that preemptive strike, I too planned to attack you, but not before I got Ogre and Alchera out of the picture.
Where should I expect some RoS this turn? Maybe another sneaking army?
And I'm very curios as to what you plan to do with "Agony"?
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September 11th, 2009, 05:08 AM
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Re: Tourmaline - Mod Nations Game (Playing)
Wow. That thing is nuts. I'm glad I'm not playing against an Amos nation.
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September 11th, 2009, 02:05 PM
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Major General
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Re: Tourmaline - Mod Nations Game (Playing)
Quote:
Originally Posted by Sombre
Wow. That thing is nuts. I'm glad I'm not playing against an Amos nation.
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Ah, it's not like Itza is helpless.
Oh c'mon! I plunder, burn, pillage, crush, kill, destroy, rip apart, annihilate, exterminate my foes with Resul Al'zamans and nothing, and you land a crappy RoS on some worthless chaff and get into HoF!
I have a baaad feeling about this turn...
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September 11th, 2009, 02:13 PM
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Re: Tourmaline - Mod Nations Game (Playing)
I could take a screenshot of it, sitting in between two of my forts in what, dom 10? dominion for you if you want... :P Since I am not lying so much, you must not be very insulted!
I might be more afraid of your steel if your yilan tanri were good for anything other than wasting my time.
I'm quite certain that whatever your next move is, it will be quite evil and frustrating for me. I've never had to fight a war this "late" into the game with an opponent who was really out for my blood. So I expect to make plenty of mistakes. I feel like I'm going to squander my great start against you, heh  . I have some contingency plans, and a slightly more coherent strategy now, but by and large I have the feeling that if I'm going to win, it is only going to come at a tremendous cost in life.
Once you started attacking the ogres, I knew I couldn't wait much longer to try to deal with you. The chances of me being able to defeat you without a large gem advantage seem pretty slim. Ogres and alchera may not have had huge gem incomes, but I'm sure you'll be able to increase the value of that land a bit under your rulership.
So executor, are you happy for once you're not really being ganged?
Quote:
Wow. That thing is nuts. I'm glad I'm not playing against an Amos nation.
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Next time I play a game like this, there will be no immortal banefire shielded multi-aoe attack popkilling SC summons that can fly, teleport, and have enormous amounts of ap so even if there's a storm up they can cross the field with pointless ease  . My bad for letting them in, I just didn't realize how crazy they really were. I still think maybe there are some amos mods that are not pointlessly overpowered... but I'm beginning to realize just why they've gotten that reputation.
Edit: Hmm, that turn was actually much less nasty than I'd expected. Also, I did say I wasn't going to use magic duel to kill those, but I was convinced by IRC people that it was the way to go. Worked much better than I expected it to. It's your fault for stacking such huge mr on those things there's hardly any way to kill them.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Last edited by rdonj; September 11th, 2009 at 02:40 PM..
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