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Old July 6th, 2009, 07:30 PM
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Default Re: Tourmaline - Mod Nations Game

Ooo! Ooo! Me too!

I really want to try out my mod nation, Alchera (Early Era, but that's an easy fix). Please take a look at it and let me know if there are any balance tweaks you think are necessary. The one I've been agonizing over from the beginning is the Dreamhunter: capital-only and expensive, but a powerful stealth leader, ok mage and (this is the biggie) assassin.

Feedback on the Alchera thread so far has leaned toward that unit being, if anything, underpowered, but...

(Note: this would make the 3rd game I'll be in simultaneously, but that's my self-imposed limit, so I don't think I'm overcomiting.)
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