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September 22nd, 2009, 03:22 PM
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Re: Tourmaline - Mod Nations Game (Playing)
Um, I doubt that very much. I have gem gens, but not nearly that many.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Last edited by rdonj; September 22nd, 2009 at 03:33 PM..
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September 22nd, 2009, 03:25 PM
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Major General
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Re: Tourmaline - Mod Nations Game (Playing)
Well you're the one with clams and stones...
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September 22nd, 2009, 03:38 PM
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Re: Tourmaline - Mod Nations Game (Playing)
That's true. And I fully expect that, whether you do or not, alugra has enough clams and stones that my gem income was never double that of the next two nations. I doubt it is even now.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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September 23rd, 2009, 03:14 AM
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Colonel
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Re: Tourmaline - Mod Nations Game (Playing)
Quote:
Originally Posted by rdonj
That's true. And I fully expect that, whether you do or not, alugra has enough clams and stones that my gem income was never double that of the next two nations. I doubt it is even now.
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What? I have clams! Why didn't anyone tell me!
Now if I can just find the damn things...
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September 23rd, 2009, 09:14 AM
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Re: Tourmaline - Mod Nations Game (Playing)
Don't think I don't know the REAL reason you sent those troops into the lake. I have to admit, you almost had me fooled, hiding your clams of pearls there amidst beds of oysters might have fooled a less paranoid foe. But not I, for you see, my paranoia reaches unparalleled depths of extravagance. 
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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September 23rd, 2009, 07:29 PM
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Re: Tourmaline - Mod Nations Game (Playing)
Seeing as how we're delaying all the time anyway, does anyone object to setting the timer to 72 hours?
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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September 22nd, 2009, 03:41 PM
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BANNED USER
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Re: Tourmaline - Mod Nations Game (Playing)
well, I might have been hyperbolizing a bit 
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September 23rd, 2009, 07:30 PM
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Re: Tourmaline - Mod Nations Game (Playing)
I think that's a splendid idea, we are entering the late stage of the game.
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September 24th, 2009, 12:52 AM
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Colonel
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Re: Tourmaline - Mod Nations Game (Playing)
Good Idea. I'm not a real competetiror for the win, but I'll be damned sure to take Haida Gawaii down and I need to do some real planning to figure out how to take him out.
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September 24th, 2009, 11:28 AM
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Re: Tourmaline - Mod Nations Game (Playing)
Alright, switching over to 72 hour hosting.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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