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July 11th, 2009, 01:15 AM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Tourmaline - Mod Nations Game (bug hunting)
So are we going with pre-set starts or not? IMHO it is going to be very necessary, since when I started up a game with all the nations I got several that had only 2-3 neighbors, and at least one instance of 2 nations sharing a neighbor.
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July 11th, 2009, 07:38 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (bug hunting)
Yeah, I'm going to do pre-set starts. Bug hunting the mod yesterday took a lot of time and frankly I was just too tired to want to mess with the map at that point. But I will probably release a map later today. If not then early sunday.
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July 11th, 2009, 11:22 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (bug hunting)
Okay, turns out I won't be able to get the map done tonight. Sorry about that. I will get that done as soon as I can tomorrow. I am looking at two potential maps. One with starts balanced geometrically and another taking geography more into account. If I do both of them I will submit both and have you guys decide which seems more fair. Or I will just do the one that is mostly planned out.
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July 12th, 2009, 09:00 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (bug hunting)
Alright, the corrected version of the Tourmaline mod and the geometrically based map have been uploaded to the first post of the thread. I'll release the geographically-based one a little later today.
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July 12th, 2009, 12:40 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (bug hunting)
Here's the geographic version of the map. I reached the upload limit for the first post so I have to put it here. Please state your map preferences, I hope to start the game sometime tonight.
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July 12th, 2009, 07:14 PM
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Sergeant
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Join Date: Jan 2009
Posts: 208
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Re: Tourmaline - Mod Nations Game (bug hunting)
Started two tests, sadly they both show as the same name so not sure which is which. But I prefer the one that actually found a start
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July 12th, 2009, 07:46 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (bug hunting)
Both of the maps work fine for me. Did you use random nation assignment? There are no water starts in either map, so if any water nation was chosen that would cause the game to crash.
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July 12th, 2009, 09:38 PM
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Sergeant
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Join Date: Jan 2009
Posts: 208
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Thanked 4 Times in 3 Posts
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Re: Tourmaline - Mod Nations Game (bug hunting)
ah ok, maybe thats what happen. and it looks so purrdy. well either way I don't mind which one or what type of start really
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July 12th, 2009, 10:00 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (bug hunting)
Okay well, not having heard either way I'm going to go with my preference, which is the geometric design from the first post of the thread. I'll set the game up now and hopefully we can get all pretenders submitted in the next day or two.
Edit: Or not? The llamaserver seems to be confused. I will have to pm llama about this. As he is away at the moment we may have to wait a few days to start the game. Hrmm.
Last edited by rdonj; July 12th, 2009 at 10:09 PM..
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July 13th, 2009, 07:16 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (bug hunting)
Llamabeast has identified the issue. Unfortunately I had to alter the name of the map image and change the .map file. So you will have to download these again from the first post. Hopefully with this done all our issues will be out of the way and we can move on with the game. Also I will set the game up shortly, so prepare your pretenders everyone.
Also, please make sure you have the correct version of the mod. Only 5 people have downloaded the new version out of 9 who need to. If you don't download the new version you will be plagued with battle replay bugs.
Last edited by rdonj; July 13th, 2009 at 07:24 PM..
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