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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old July 6th, 2009, 10:57 AM
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Gregstrom Gregstrom is offline
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Default Re: The Mod Compatibility Index

I have put 60-odd mod's worth of data in an excel file and attached it to the top post. Any thoughts?

The main theoretical limiting factors for combining mods seem to be nation numbers and spell slots. So far the monster, weapon, armour and site ID ranges probably stretch far enough - just.
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Want to use multiple mods? The Mod Compatibility Index might be useful.
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Old July 6th, 2009, 11:05 AM

rdonj rdonj is offline
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Default Re: The Mod Compatibility Index

Spell slots are currently probably the biggest limitation. If you use burnsaber's CPCS mod it's really hard to combine with much else.
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