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  #1  
Old July 6th, 2009, 07:51 PM
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Default Re: Aerosans???

For making icons, see my notes at Game Squad:
Making Icons - Draft Notes
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Old July 7th, 2009, 01:28 PM

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Default Re: Aerosans???

NKL-26. Class 167, Availability 3/42 - 12/49. Crew 4, Size 3 (should maybe be 2?), Carry 8, Speed 15, Radio 11, Survivability 2, ROF 9. 1 x Weapon 172, 120 HE rds. Armour 1 all round except top. Everything else = 0. Photo (of an NKL-16) attached and no, I haven't made an icon - my abilities in that direction are probably worse than yours! Feel free to disagree with any of the stats - it's a long time since I did this, & I was relying on Steven Zaloga's book on Russian armour. There's probably a load on the Net by now.
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Old July 7th, 2009, 05:48 PM
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Default Re: Aerosans???

Do you have a top view and or physical dimensions? I'll see what I can do.
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Old July 7th, 2009, 06:44 PM
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Default Re: Aerosans???

Quote:
Originally Posted by PatG View Post
Do you have a top view and or physical dimensions? I'll see what I can do.
Found some.
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Old July 7th, 2009, 09:33 PM

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Default Re: Aerosans???

Pat- Anything you scrap up is going to be worlds better then my best, many thanks

Richard:

Quote:
NKL-26. Class 167, Availability 3/42 - 12/49. Crew 4, Size 3 (should maybe be 2?), Carry 8, Speed 15, Radio 11, Survivability 2, ROF 9. 1 x Weapon 172, 120 HE rds. Armour 1 all round except top. Everything else = 0.
Looks pretty good, I think size 2, and carry capacity of 4. I know where the 8 figure came from (4 riders and 4 towed on skies), and while it's possible, the perfomance would be so far reduced as to be really unusable. Weight is the enemy of aerosans. Realistic crew was 2, and with only front armor 1, but I think we might need either the 4 man crew or the all around armor for the type to have SP utility. Having both might be a bit extreme, but only playtesting will tell us for sure. Another option might be to keep the realistic crew and armor and bump up the survivability to say 4-5.

Heres specs for some more:

RF-8 class 167, Avail:12/41-12/49. Crew 2 (4 in game???), Size 2, Carry 4, Speed 16-17, radio 11, Survivability ?4?, ROF 9, 1x wep 172, 120 HE rounds, zero armor.

The last two are a pretty generic transport aerosan, I think they should be run in pairs with carry 12. A single aerosan with a 12 man squad is barely going to move, a pair of them with 6 each is going to be acceptable. The NKL-16 ran the same powertrain as the NKL-26, but isn't carting around the weight of armor and weapons.

NKL-16/ANT-IV: class 167, ANT avail 1/39-12/41, NKL 01/42-12/49, Crew 2, size 3, carry (as a paired unit) 112, speed 15, radio ???, survivability 2, no weapons or armor. I think you need to have the carry at 112 to allow them to move some of the light guns. Obviously this could/will be misused, with teams of snowmobiles moving heavy AT guns, but what do you do??? I've seen pics of ANT's towing medium sized sledges, so it's not beyond relm of reason for them to move the smaller infantry guns/mortars, ect.

Matt
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Old July 7th, 2009, 10:00 PM
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Default Nkl 26

First pass. These things are tiny

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Old July 8th, 2009, 05:04 PM

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Default Re: Aerosans???

nicely done, Pat! I can olny imagine what a bugger it is to get much detail in something that scale.



Matt
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