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June 9th, 2004, 07:30 PM
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Sergeant
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Join Date: Dec 2000
Location: Texas
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Re: Rise of the Remorhaz Society
I should have said in my 1st post - Its pretty enjoyable so far -
__________________
Character is best defined as that which you do when you believe nobody is watching.
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June 9th, 2004, 08:57 PM
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Corporal
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Join Date: Jun 2003
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Re: Rise of the Remorhaz Society
Sachmo,
You are in the drivers seat, and really, my suggestion isn't born out of a great love for Sakazawa per se, just a general idea related to possible plot points.
A fallen leader, in the hands of the enemy, unknown and forgotten, he is discovered by accident via some secret ops plan, which leads to either a special clandestine operation to save him, or the current one having to choose between success of the primary mission or saving the lost soldier- the people back home that never gave up hope, or maybe did and moved on with life, the return of the leader with the vital information that just might turn the tide, though broken, struggles to heal and deal with the inner demons that still haunt.
Suddenly taking this moon, or capturing a particular enemhy transport takes on new significance... or the returned leader exacting unpalatable levels of vengence upon the inncoent population that once tortured him, taking extreme risks with his men, or becoming too timid to act causing the threat of mutiny to loom overhead...
Just ideas to mull about, not that you need any help. 
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June 9th, 2004, 09:43 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: Rise of the Remorhaz Society
Quote:
Originally posted by clark:
Sachmo,
You are in the drivers seat, and really, my suggestion isn't born out of a great love for Sakazawa per se, just a general idea related to possible plot points.
A fallen leader, in the hands of the enemy, unknown and forgotten, he is discovered by accident via some secret ops plan, which leads to either a special clandestine operation to save him, or the current one having to choose between success of the primary mission or saving the lost soldier- the people back home that never gave up hope, or maybe did and moved on with life, the return of the leader with the vital information that just might turn the tide, though broken, struggles to heal and deal with the inner demons that still haunt.
Suddenly taking this moon, or capturing a particular enemhy transport takes on new significance... or the returned leader exacting unpalatable levels of vengence upon the inncoent population that once tortured him, taking extreme risks with his men, or becoming too timid to act causing the threat of mutiny to loom overhead...
Just ideas to mull about, not that you need any help.
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Nice! Looks like you might be ready to write a story of your own, though!
[ June 09, 2004, 20:48: Message edited by: sachmo ]
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June 9th, 2004, 09:59 PM
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Corporal
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Join Date: Jun 2003
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Re: Rise of the Remorhaz Society
I tried, The Trillian Empire. Got to the first warp point and I just couldn't keep it together.
I played for a few turns beyond that (well, several dozen turns, and my empire did not fare well in terms of neighbors and such).
I also think I may have set the parameters too high (I always play the max setting of 255 systems, which just becomes so tedious mid way).
Any suggestions on settings for the game? How many PC players? How many systems? Perhaps I'll revive the Trillians. 
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June 9th, 2004, 10:12 PM
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Captain
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Join Date: Jun 2002
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Re: Rise of the Remorhaz Society
I started with 10 empires, random.
Everything else was default, I believe.
Geez, I can't even remember what level I set the game on.
I'm using TDM mod, and my race has a few special abilities.
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June 9th, 2004, 10:20 PM
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Corporal
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Re: Rise of the Remorhaz Society
But how many star systems are there? Shape?
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June 9th, 2004, 10:46 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: Rise of the Remorhaz Society
Quote:
Originally posted by clark:
But how many star systems are there? Shape?
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I can send you the game file, if you know how to find the info. I don't remember, and I don't know how to find out what my settings are. 
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