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July 7th, 2009, 08:28 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Nox. MA+LA. Started.
No. It is normal situation for the first turn. It lasts two days to let people dive into the game and solve possible problems.
Alpine Joe said he will send his turn soon so hopefully we won't have to wait until Thursday 
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July 7th, 2009, 08:48 PM
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Captain
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Re: Nox. MA+LA. Started.
Okay, thanks... 
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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July 7th, 2009, 09:41 PM
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Captain
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Re: Nox. MA+LA. Started.
While your waiting, you might take a look at Mud and Blood 2.
Its a flash defense game based on the Battle of The Bulge.
The object is to see how long you can survive...
http://www.kongregate.com/games/urbz/mud-and-blood-2
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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July 7th, 2009, 09:56 PM
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Major General
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Join Date: Jun 2009
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Re: Nox. MA+LA. Started.
Well I'm basically out of the game already due to a totally implausible event. My pretender should *never* lose to 30 icthyids. That's just ****ing retarded. Hell, my pretender shouldn't lose to sea trolls and krakens, losing to icthyids is like getting kicked in the crotch repeatedly.
There's also no way for me to recover from this. I'll stick around and play out my (likely short) lifespan, but I'm not going to do anything remotely useful.
(I seriously ran this opening 100 times and never lost a blind engagement. I notably beat harder opposition consistently, and beat up to 60 ichthyids without a problem. The RNG has apparently decided to hate me. He beats 80 clan amber tritons without batting an eyebrow, for example).
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July 7th, 2009, 10:09 PM
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Sergeant
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Re: Nox. MA+LA. Started.
Quote:
Originally Posted by Squirrelloid
Well I'm basically out of the game already due to a totally implausible event. My pretender should *never* lose to 30 icthyids. That's just ****ing retarded. Hell, my pretender shouldn't lose to sea trolls and krakens, losing to icthyids is like getting kicked in the crotch repeatedly.
There's also no way for me to recover from this. I'll stick around and play out my (likely short) lifespan, but I'm not going to do anything remotely useful.
(I seriously ran this opening 100 times and never lost a blind engagement. I notably beat harder opposition consistently, and beat up to 60 ichthyids without a problem. The RNG has apparently decided to hate me. He beats 80 clan amber tritons without batting an eyebrow, for example).
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Nets are quite dangerous.
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I can has Backrub?
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July 7th, 2009, 10:26 PM
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Major General
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Re: Nox. MA+LA. Started.
Quote:
Originally Posted by Revolution
Quote:
Originally Posted by Squirrelloid
Well I'm basically out of the game already due to a totally implausible event. My pretender should *never* lose to 30 icthyids. That's just ****ing retarded. Hell, my pretender shouldn't lose to sea trolls and krakens, losing to icthyids is like getting kicked in the crotch repeatedly.
There's also no way for me to recover from this. I'll stick around and play out my (likely short) lifespan, but I'm not going to do anything remotely useful.
(I seriously ran this opening 100 times and never lost a blind engagement. I notably beat harder opposition consistently, and beat up to 60 ichthyids without a problem. The RNG has apparently decided to hate me. He beats 80 clan amber tritons without batting an eyebrow, for example).
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Nets are quite dangerous.
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Not really. He beats 60 of them usually, after all. He wasn't even netted when they hit and broke him - they did the usual exchange of net/break net with no complications.
Unlikely events:
Single hit for >30 damage
Single hit causes pretender to route
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July 7th, 2009, 11:07 PM
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Major General
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Re: Nox. MA+LA. Started.
Stupid editing time limits...
To hit me they need to overcome the following:
Awe +0 vs. morale 13 (70% chance to bypass)
Ethereal (25% chance to bypass)
Def 15 vs. Att 10 (14% chance) - i realize this goes up over time, except 'misses' due to ethereal and awe don't count as attacks for the multiple attacks against you penalty.
In addition, it requires them to not have broken vs. Fear +9 by turn 5 of melee (morale 13 vs. 11 = 62% chance to not break each turn) when the strike occurred. (And of course, their morale is actually decreasing that entire time - it was 4-6 for the entire squad when they hit him). Assuming constant 13 morale that's a 38% chance to break every turn, or a ~9% chance to not have broken before their 5th strike.
So, there are 11 ichthyids in base contact the entire time (they were faster than the other, non-net bearing ichthyids, who didn't get there until it was over, and who broke immediately upon entering the fear radius). Ignoring the P(they break), they each have a ~2.5% chance of hitting, which is low enough that the benefit from being a second strike doesn't actually come into play often enough to matter. That's an expected 1 hit per 4 rounds. And it gets worse as their morale plummets because the Awe becomes more effective.
And I have Twist Fate cast, which negates that hit.
So, still assuming constant morale, the odds that they score at least 2 hits in five rounds overall look something like the following:
P(fail fear round 2) * P(2 hits round 1|11 attacks) + P(fail fear round 3) + P(2 hits round 1+2) + ...
Except then we have to subtract off inconvenient bits and the like. So even granting they make it to round 5 its...
= (55 choose 2) * P(hit) ^2 * P(no hit)^53
= 1485 * .000625 * .261 = .24, or a 24% chance of dealing damage even once.
Now, you expect them to inflict 13 damage before protection/random bonus is taken into account, which makes the likelihood of a sufficiently damaging event to cause the pretender to break is small even given a hit. 10% is rather generous, and that drops us down to a 2.4% event. 13 + drn vs. protection + drn doesn't result in *30* damage even that often. Assuming that protection is 0 and the drn is snakeeyes, the attacker's drn would have to be 19, which requires at least 2 6's to be rolled (with a 5 and a 4), making it a 1/150 type of event. Once we figure in the protection drn it becomes even rarer.
So ballparking, the odds of my pretender losing that battle are somewhere down around .1-.01%, and certainly no greater than .1%. And that's ignoring (1) they break before 5 rounds of melee complete and (2) their morale decreases due to fear over the course of the combat (makes Awe better). That probably makes it a .001% event with an upper bound around .01%.
Edit: I didn't take into account more than 2 hits. The third hit events adds another .6% (irrelevant for ballparking, its not an OoM). The fourth+ hit events add insignificant amounts. So consider the P(2+ hits|55 attacks) = ~.246
Last edited by Squirrelloid; July 7th, 2009 at 11:32 PM..
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July 8th, 2009, 12:16 AM
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BANNED USER
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Re: Nox. MA+LA. Started.
I don't believe you really ran it 60 times, without losing.
Nets are dangerous - but even more than that, lack of dominion in the target province will cost you hp, strength, and MR.
*Plus* if you attack with troops, you will lose the morale bonus.
A few comments:
A. Multiple attacks still negate defense. *you* don't know etherealness is going to kick in - so you still flinch.
B. When you route, you have -4 (iir) to your defense, so it is much more likely to hit - plus your opponent gets a free attmpt for you leaving the Zoc.
C. For them to break from fear, they have to not only take morale losses, but they have to take casualties (wounds or deaths) to *prompt* the morale check. So essentially, until some of them are wounded, (or receive a morale check from other sources, like wailing winds etc) there is 0% chance.
Additionally, they get the +1 home territory, perhaps.
Thats why you can see a whole squad of 0 morale troops still attacking.
D. Units of 4 or less, (including gods) are subject to the rule of 4: Ie., if you take *any* damage you are subject to route. (pg 80) via morale check.
And remember that you were lower on hp; to get the wounded modifier you only had to lose 25%. But more importantly, once a morale check is called for the
morale roll (squad morale + DRN + 5) >? 13 + DRN. As the DRN's are open ended, more or less every round you take damage you're subject to an open ended roll.
E. Finally, fatigue was probably a factor. After turn3, you were (possibly) greater than fatigue 10, reducing defense, and (possibly) increasing a crit chance.
I'm fairly sure against 30 opponents.. twist fate actually increased the chance of someone hitting you (one turn earlier than it usually would have happened).
The gods roll dice. Sorry yours came up 00 this time man.
The good thing is LA-R Freespawns will call God for free = )
Last edited by chrispedersen; July 8th, 2009 at 12:39 AM..
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