.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 9th, 2004, 09:59 PM

clark clark is offline
Corporal
 
Join Date: Jun 2003
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
clark is on a distinguished road
Default Re: Rise of the Remorhaz Society

I tried, The Trillian Empire. Got to the first warp point and I just couldn't keep it together.

I played for a few turns beyond that (well, several dozen turns, and my empire did not fare well in terms of neighbors and such).

I also think I may have set the parameters too high (I always play the max setting of 255 systems, which just becomes so tedious mid way).

Any suggestions on settings for the game? How many PC players? How many systems? Perhaps I'll revive the Trillians.
Reply With Quote
  #2  
Old June 9th, 2004, 10:12 PM

sachmo sachmo is offline
Captain
 
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
sachmo is on a distinguished road
Default Re: Rise of the Remorhaz Society

I started with 10 empires, random.
Everything else was default, I believe.
Geez, I can't even remember what level I set the game on.

I'm using TDM mod, and my race has a few special abilities.
Reply With Quote
  #3  
Old June 9th, 2004, 10:20 PM

clark clark is offline
Corporal
 
Join Date: Jun 2003
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
clark is on a distinguished road
Default Re: Rise of the Remorhaz Society

But how many star systems are there? Shape?
Reply With Quote
  #4  
Old June 9th, 2004, 10:46 PM

sachmo sachmo is offline
Captain
 
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
sachmo is on a distinguished road
Default Re: Rise of the Remorhaz Society

Quote:
Originally posted by clark:
But how many star systems are there? Shape?
I can send you the game file, if you know how to find the info. I don't remember, and I don't know how to find out what my settings are.
Reply With Quote
  #5  
Old June 10th, 2004, 08:50 PM

WhiteHojo WhiteHojo is offline
Sergeant
 
Join Date: Dec 2000
Location: Texas
Posts: 213
Thanks: 0
Thanked 0 Times in 0 Posts
WhiteHojo is on a distinguished road
Default Re: Rise of the Remorhaz Society

again, excellent story... You should get paid by the company for this - seems I'm not the only one who's forked out $45 plus S&H based on this story... and I already HAVE the old SE4 (just not Gold)...

Now, how the heck do you go about writing these things? that is, how do you keep all the information & personalities straight while playing the game?
__________________
Character is best defined as that which you do when you believe nobody is watching.
Reply With Quote
  #6  
Old June 10th, 2004, 09:18 PM

sachmo sachmo is offline
Captain
 
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
sachmo is on a distinguished road
Default Re: Rise of the Remorhaz Society

Quote:
Originally posted by WhiteHojo:
again, excellent story... You should get paid by the company for this - seems I'm not the only one who's forked out $45 plus S&H based on this story... and I already HAVE the old SE4 (just not Gold)...

Now, how the heck do you go about writing these things? that is, how do you keep all the information & personalities straight while playing the game?
What works for me is playing a turn, and seeing if anything interesting happens. If it does, I'll ALT+TAB over to a Word document and write a paragraph or two about what is happening. At the end of said document, I have a list of personalities I've used in the story...some may or may not ever make another appearance, but I never know for sure so I jot them down. I also keep track of ship losses, milestones, rank structure, or anything else I need handy. It really saves me time when I'm writing to be able to quickly reference who is doing what at a certain time.

If you read the whole story from start to finish, you can see how it evolved from sort of a turn by turn account of the game into a continuing story. That just happened naturally...I don't really know why, but it did. I'm at a point now where I can fill in a chapter or two without playing the game (which has been the case with a couple of recent chapters), but it's not necessary to write this way.

There have been...errr...large gaps of time where I haven't played or written anything, and so I have to go back sometimes and reread the story and find out where I am.

Even with all of this, there are inevitably holes in the story. Thankfully, I'm just writing for fun, so it's not a big deal.

As far as motivation, it is twofold.

1. Pratice my writing skills - sure I'd like to write something for publishing one day, but to get there, I need a lot more pratice. This is a great way, and I get to entertain at the same time.

2. Entertain friends - most people who bother to come and post on this board have at least one interest in common with me: a love of science fiction! If my friends read and enjoy the story, then that makes me feel good when they stop and say something, which in turn makes me want to write more, which entertains more...you see were this is going!

That's about it. The key to the whole damn thing is to have fun.
Reply With Quote
  #7  
Old June 11th, 2004, 05:44 AM

sachmo sachmo is offline
Captain
 
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
sachmo is on a distinguished road
Default Re: Rise of the Remorhaz Society

[duplicate]

[ June 11, 2004, 04:45: Message edited by: sachmo ]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.