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Old July 11th, 2009, 04:08 AM
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Burnsaber Burnsaber is offline
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Default Re: Underwater fortresses

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Yeah, that's just one of the issues concerning underwater life. In my Underwater Gameplay Enchantment Mod, I decreased the resource cost of numereous UW only equipment.

Once I find the intrest/time I'll update it with some common UW magical sites that give resources.
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Old July 11th, 2009, 05:02 AM
Squirrelloid Squirrelloid is offline
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Default Re: Underwater fortresses

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Originally Posted by Burnsaber View Post
[blatant advertisement]
Yeah, that's just one of the issues concerning underwater life. In my Underwater Gameplay Enchantment Mod, I decreased the resource cost of numereous UW only equipment.

Once I find the intrest/time I'll update it with some common UW magical sites that give resources.
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Is that Underwater Gameplay Enchantment... or Enhancement? (Very different things).

------------------------------------

More seriously, the CBM people might want to look at doing something about this.

Also, more specifically, EA Atlantis's home fortress has a pathetic 20 administration and resource-intensive units (at least one of which is cap only) on top of the already abysmal resource problems facing water. Something clearly needs to be done here - because this really limits EA Atlantis's options. Possibly a special type of fortress for their home fortress with better administration would help, at least a little bit. It would make the likely 2 ocean province neighbors start at least *surviveable* with a strategy other than 'ignore everything that takes a lot of resources'.
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