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  #1  
Old July 11th, 2009, 11:22 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (bug hunting)

Okay, turns out I won't be able to get the map done tonight. Sorry about that. I will get that done as soon as I can tomorrow. I am looking at two potential maps. One with starts balanced geometrically and another taking geography more into account. If I do both of them I will submit both and have you guys decide which seems more fair. Or I will just do the one that is mostly planned out.
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  #2  
Old July 12th, 2009, 09:00 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (bug hunting)

Alright, the corrected version of the Tourmaline mod and the geometrically based map have been uploaded to the first post of the thread. I'll release the geographically-based one a little later today.
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  #3  
Old July 12th, 2009, 12:40 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (bug hunting)

Here's the geographic version of the map. I reached the upload limit for the first post so I have to put it here. Please state your map preferences, I hope to start the game sometime tonight.
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File Type: rar NI Shahrivar Geographic.rar (3.6 KB, 86 views)
File Type: zip NI Shahrivar Geographic.zip (4.6 KB, 91 views)
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  #4  
Old July 12th, 2009, 02:16 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (bug hunting)

Just realized I never gave out the .tga for the map. Sigh. Well, hopefully that hasn't been too much of a bother. Image attached to this post, again in .rar and .zip format.
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File Type: rar Shahrivar Som.rar (6.53 MB, 86 views)
File Type: zip Shahrivar Som.zip (8.61 MB, 96 views)
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