Re: Final Newbie Question (or compilation of questions!)
Are you asking about the percent chance to get an affliction from old age? No I do not, though it would appear the chance for contracting disease is calculated seperately from other afflictions (uner growth I tend to get a variety of afflictions, but under death they all seem to be disease, unless that is just silly pattern-seeing). From my experience (I normally play at least growth 1 for old age nations) about 1 in 10 old mages get wound each winter. I think under death 3 that number rises to more like 1 in 4.
As for getting spells, it is *possible* to get another mage to do that (at the very least alchemy/empowerment can get you into anything), the opportunity cost is normally too high (the exceptiong is lucking into independant mages with the paths you want).
Effects of fatigue are not shown on the unit's stat page. They are:
-1 attack for every x fatigue lost (I think it is 20?)
-1 defense for every x fatigue lost (I think it is 10?)
+x% chance to receive a "critical hit" (a hit that is considered AP even when the weapon isn't - melee only?)
I am not sure what the percentage, but tests have shown it to grow very quickly. That is why fatigue is a large concern for any thug/SC that has any reliance on protection.
After 100 fatigue the unit falls unconscious, meaning they don't move or attack or cast spells. Units lose 5 fatigue per turn while unconscious (in addition to any other reinvig they might have) and so will normally wake up eventually, unless the enemy continues to hit them with fatigue-inducing spells.
Last edited by Fate; July 12th, 2009 at 04:49 PM..
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