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  #1  
Old July 16th, 2009, 02:38 AM

P3D P3D is offline
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Default Re: Nation Guide for Marverni

If a nation needs a guide how to survive an early rush, it's Maverni. Vulnerable to bless rushes (Kailasa exempt), tramplers and poison archers and awake SC pretender won't deter most of them.
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Old July 16th, 2009, 03:25 AM

chrispedersen chrispedersen is offline
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Default Re: Nation Guide for Marverni

tanglevines are your defense against bless rushes.
Add berserk or wind guide.
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Old July 16th, 2009, 11:02 AM

hoo hoo is offline
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Default Re: Nation Guide for Marverni

Quote:
Originally Posted by P3D View Post
If a nation needs a guide how to survive an early rush, it's Maverni. Vulnerable to bless rushes (Kailasa exempt), tramplers and poison archers and awake SC pretender won't deter most of them.
I think the answer is in the Thau line. Farstrike takes care of the poison archers, Pan centaurs and the others that defend on high def/quickness. (I know some don't like it, but for rushes before turn 10, it's Marverni's best weapon to me).

By thau 2, you'll have sleep for the tramplers and other low MR critters. As a bonus, you can also berserk your carnutes at the same time.

If you go the good scales route, you should be able to mass a bunch of regular troops with awesome morale and then back them with a few druids.

I'm not quite sure how to stop giant rushes although maybe berserk carnutes with tangle vines. And maybe curse spam (also in Thau) line.
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