So a drone launcher is called a 'missile tube' in your mod, huh? You could add a small missile component that only targets drones and call it 'anti-missiles' or 'point defense missiles' too.

But I hope your missile launchers are all only one per turn, with possibly a 'special tech' that allows a large and expensive launcher to do more than that.
How big are the drones in your mod? Have you shrunk them to fighter size or are they still 100+ kt?
The thing about using drones as missiles is that they have no range limit at all, so anywhere on the combat map is 'in range' for missiles. Kinda messes up the strategic maneuvering issue.

I hope MM will extend missile range another 10 squares even in SE IV, and of course expand the combat map and all weapons ranges even more in SE V.
The AI problem is another reason that drones as missiles is not such a good idea. I have noticed that ALL drones will be launchd on any planet when it is attacked. Argh...
