.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 29th, 2001, 03:17 PM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: Up to date beta patch info..

Richard - thanks for this info. Sounds like the changes to the AI_Strategy file and fleets should help us AI modders a lot. I just hope the Cloaking minister is fixed prior to release (for the Darlok'sake of course)

Mac- In an e-mail I received from Aaron early Last week, he indicated that the patch should be out "early next month" So I would assume that if testing goes well, we should see it out by the end of this week or early next week.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
  #2  
Old January 29th, 2001, 08:10 PM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Re: Up to date beta patch info..

Aaron told me today he is aware of the cloaking problem and he is trying to fix it in time for the next patch.

I hope he is successfull.

[This message has been edited by Emperor Zodd (edited 29 January 2001).]
Reply With Quote
  #3  
Old January 29th, 2001, 08:15 PM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Up to date beta patch info..

No... no cloaking. Not that!

That would be awesome. But I'm very, very scared now.
Reply With Quote
  #4  
Old January 29th, 2001, 09:19 PM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Up to date beta patch info..

Has anyone reported the error message you get when you accidentally press 'L' to launch fighters, and you've selected a fighter group instead of the carrier?

Is the contact info for reporting bugs in the readme files with the game?

The other issue I wish they would work on deals with the 'Repeat Project' option in the build queues. I can't tell you how frustrating it is when you find you have 15 space ports on a planet. Or worse, you spend 20 turns wasting resources buiding facilities when the planet is full...

Of course, the memory leak is still the most annoying. I think it is definitely related to fighters.
Reply With Quote
  #5  
Old January 30th, 2001, 02:01 AM

jowe01 jowe01 is offline
Corporal
 
Join Date: Sep 2000
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
jowe01 is on a distinguished road
Default Re: Up to date beta patch info..

Tampa, I hope the "AI's better use of fleets" is not due only to a modification of the "AI strategy" file. Everybody can modify this and you mod-masters are already doing a very good job. The true reasons for the AI weakness however lie in the hardcoded parts of the program. I hope it is there that the AI fleet tactics will be improved.

Furthermore, I think that the AI should carry out its offensives much more consequently !! (Will have to put that at the end of each post - worked for Cathargo, why shouldn't it work for AI stupidity ?)
Reply With Quote
  #6  
Old January 30th, 2001, 07:32 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Up to date beta patch info..

Cetero censeo human players should be destroyed.
Reply With Quote
  #7  
Old February 3rd, 2001, 04:32 AM
Richard's Avatar

Richard Richard is offline
Brigadier General
 
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
Richard is on a distinguished road
Default Re: Up to date beta patch info..

BTW I won't have much chance to answer questions as we are busy preparing for a convention in Alabama we will be going to in a few weeks.

Any questions should be directed to Malfador via email if possible, thanks!

Version 1.22:
1. Fixed - Fixed a few memory leaks.
2. Fixed - AI was not using cloaking correctly.
3. Fixed - Fixed up some of the constraints on what a cloaked ship
can do.
4. Fixed - AI will choose Stealth Armor for its designs instead of
Cloaking Devices.
5. Fixed - AI would fill up remaining space on its designs with
regular shield generators (not phased shield generators).
6. Fixed - Maximum number of ships and units per player in a game was
not being enforced correctly. In Game Setup, Maximum number
of units (in space) has been changed so that the units can be
in space or in cargo. Increased the starting maximums for
units.
7. Fixed - Games using Multiplayer Save Game Path would try to get
the combat replay and statistics file from this location,
instead of where the savegame was loaded from.
8. Fixed - Ships destroyed with ramming were not providing experience.
9. Fixed - Ships destroyed with ramming were not add in to the design
statistics.
10. Fixed - Units carried by a ship were not being tallied in the unit's
design statistics.
11. Fixed - If an item that is in a trade has been lost, destroyed,
captured, etc. before the trade is excepted, it will be listed
in the trade as "unavailable".
12. Fixed - Jettisoned units weren't being tallied in that unit's
design statistics.
13. Fixed - Ships or Units that are received as gifts, will also have
their design available as an Enemy Design.
14. Fixed - The notes in the Galaxy Window would allow you to see the
names of systems that you had not explored.
15. Fixed - Planets that are in systems that you have seen, were not
showing a green or red star if they were colonizable.
16. Fixed - Omnipresent view of systems would allow you to see
cloaked ships.
17. Fixed - Added a new restriction that you cannot edit a prototype
design if it has been added to one of your construction
queues.
18. Fixed - Change directory in the Load Game window would error if the
Multiplayer Save Game Path was invalid.
19. Fixed - Improved the AI ship design based on the terrific "Mephisto
Mod".
20. Fixed - Transports with a "Capture Planet" strategy were not attempting
to drop troops on the planet.
21. Fixed - Colony planets in the Combat Simulator window were showing the
incorrect player color for the population bars (or possibly no
bars at all).
22. Fixed - Planets should not show up in the Combat Simulator's Fleet
Transfer window.
23. Fixed - Type priorities settings for targeting were not working in
certain situations.
24. Fixed - The Ship\Planet report for a piece in a combat simulation
would sometimes show the wrong status icons.
25. Fixed - Sometimes multiple stats and event files would be copied for
each savegame.
26. Fixed - For a Launch All Units order, if a unit failed to launch
early in the list, then all later units in the list would
not be attempted.
27. Fixed - Sometimes the treaty grid would show two races having two
different treaties with each other.
28. Fixed - If a unit group was at a location in space with other unit
Groups, then the unit Groups amount number and the number
of space objects present would overlap.
29. Fixed - Sometimes the Colonies Window (Facilities tab) would list
the same facility type on multiple lines.
30. Fixed - Ai was not checking correctly for nearby enemies to potential
colonization sites. Improved the AI colonization determination
a bit.

------------------
Sarge is coming...

Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
__________________
Change is inevitable, how you handle change is controllable - J. Strong
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:05 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.