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Old July 26th, 2009, 05:53 PM
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Gregstrom Gregstrom is offline
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Default Re: Game Master

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The problem I am finding with GoR is that it only allows targeting one type of a unit. Therefore, the player could only grow at the rate of one implementer a turn. I don't think there's any way around this.
Hmm. I thought it would be one implementer per unit casting the spell. It's a push, but I think if the non-commanders were a separate unit which had a random affliction then they might come up separately - I think that's why Tartarians often display separately. You'd need implementors to have heal(100) as well as their other powers, I guess. It's starting to look like a bit of a fudge, though.

And how come the game master isn't a size one unit wearing a red robe, by the way?
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Last edited by Gregstrom; July 26th, 2009 at 06:04 PM..
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Old July 26th, 2009, 07:12 PM
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Default Re: Game Master

[quote=Gregstrom;703180]
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And how come the game master isn't a size one unit wearing a red robe, by the way?
I'm not used to modding and forgot all about the robe, as for the size, I figured a bard was human size.

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Originally Posted by Sombre View Post
Why don't you just have a spell that summons a load of them? Easy to do, just use #nextspell to chain 20 or so commander summons of the unit together.
Great idea, I'll add this in.
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