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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old July 31st, 2009, 12:19 PM

LDiCesare LDiCesare is offline
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Default Re: Eurasia

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Originally Posted by Stavis_L View Post
Just set the big wastelands to no-starts.

As far as why you don't want a big land province, it's because of the mobility advantage it gives; instead of being a hindrance to travel, that big waste province would now become a superhighway.
Considering the province separations are made on todays borders and seem quite arbitrary to me and not linked to the underlying geography, I feel nonplused by this argument. Why cut England from Scotland and not England from Wales for instance?
In particular, the argument is moot if you look at Arabia: Merge all the peninsula in one province doesn't change its connectivity much because there's already a huge province which goes from least to west.
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Old July 31st, 2009, 01:26 PM
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sevenwarlocks sevenwarlocks is offline
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Default Re: Eurasia

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Originally Posted by LDiCesare View Post
In particular, the argument is moot if you look at Arabia: Merge all the peninsula in one province doesn't change its connectivity much because there's already a huge province which goes from least to west.
It is true enough that connections are a bit arbitrary, and that the visual size of a provence has no impact on game mechanics. Yet turning most of North Africa into a single provence would run counter to my purpose.

Well, two purposes:

- Making sure that the African section of the map remains an important power center on which players can get a good fair start.

- Making it feel like Africa in an RP sense I.E., no travelling from Morocco to Somalia in one turn, and this includes making deserts behave distinctly from empty plains in a way that makes sense from an rp and game mechanics standpoint.

I think Sombre has the right idea, though I don't know exactly what sites can be added. I'll play around with it.
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