.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

View Poll Results: What is your desktop resolution?
Less than 800x600 0 0%
800x600 0 0%
1024x768 12 18.46%
1152x864 1 1.54%
1280x768 6 9.23%
Greater than 1280x768 37 56.92%
Other (please specify) 9 13.85%
Voters: 65. You may not vote on this poll

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #28  
Old August 13th, 2009, 09:47 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Dom3 Community Screen Resolutions

Thanks for the encouragement!

I considered putting all of the tools in their own window early on, but decided against it for now. It is possible that future versions will incorporate this. The screenshot looks a little cluttered, but when actually editing the map, you can hide all of the tool windows except the one labeled 'Province'. The pair of purple tool windows can be drug around within the main window's boundaries and all options are saved in a configuration file so that preferences are retained after closing the program. Not shown are the unit, site & item pickers which hide all other tools when opened.

Also not shown is the options window which contains settings for:
Maps directory
Background Image
Map Markers
-Flash selection
-Show neighbors
-Mark visited
-Center on selection
-Marker attributes
--(base center, ring, neighbor colors)
--(selected center, ring, neighbor colors)
--(Visited center color)
--(Nostart color)[incomplete]
--(Start color)[incomplete]
--(Victory point color)[incomplete]
--(ring width & radius)
--(neighbor width)
--(selection block width & height)

Most changes in the marker attributes are shown real time in a preview window. The markers are the circles that denote province centers (instead of flags). A fair bit of information can be seen about a map through markers. There are currently tools to:
-Mark province (currently selected w/ definded 'visited' color)
-Mark starts
-Mark nostarts
-Mark special starts (w/ nation color)
-Mark owners (w/ nation color)
-Mark victory points

The possibility of user defined marking filters is in consideration. For example, mark all provinces with terrain of type farm, sea, swamp, etc, or mark all with commanders, custom poptypes, labs, and so on. On the wish list anyway.

One ambitious item high on the agenda is province templates. The buttons are there, but the functionality is still in the planning stage. More on that later. I also want to add some support for map specific mods but it is too early to really consider all of the implications to the design as it stands. I am trying not to get so ambitious that I smother the project into the recycle bin.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.