|
|
|
|
|
August 16th, 2009, 05:28 PM
|
|
Corporal
|
|
Join Date: Dec 2008
Location: Virginia, United States
Posts: 151
Thanks: 32
Thanked 62 Times in 21 Posts
|
|
Re: Age of Adventurers - EA [started]
Well, we seem to have won and defeated all the other nations... shall we try for control of every province on the map?
|
August 17th, 2009, 01:30 AM
|
Captain
|
|
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
|
|
Re: Age of Adventurers - EA [started]
I'm not really interested in grinding every province. I don't think it would be that hard, although I admit the chayot and his army of flaming wheels is a pain.
|
August 17th, 2009, 02:29 AM
|
Sergeant
|
|
Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
|
|
Re: Age of Adventurers - EA [started]
yeah, no more AI so we won. unless we start fighting each other. which ain't very even
|
August 17th, 2009, 08:55 AM
|
Captain
|
|
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
|
|
Re: Age of Adventurers - EA [victory for the humans]
Let's stop it then, thanks to both of you and Gandalf.
|
August 17th, 2009, 05:48 PM
|
|
Corporal
|
|
Join Date: Dec 2008
Location: Virginia, United States
Posts: 151
Thanks: 32
Thanked 62 Times in 21 Posts
|
|
Re: Age of Adventurers - EA [victory for the humans]
Thanks for playing guys.
|
August 18th, 2009, 01:32 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Age of Adventurers - EA [victory for the humans]
So was Chaos interesting?
With it setup the way it is, its easy enough to just switch to another if you feel the starting positions are impossible. But would you play in a larger game and a larger map with many people if you knew that you would be stuck with whatever you started with?
Or is the SemiRand games a better idea?
|
August 18th, 2009, 06:43 PM
|
Sergeant
|
|
Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
|
|
Re: Age of Adventurers - EA [victory for the humans]
I really liked it, kinda sad the Special Monsters died off before I got to fight them though. And the Oceania was basicly unable to do anything.
So maybe no water nations unless your sure the map will have enough water for them
|
August 19th, 2009, 10:11 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Age of Adventurers - EA [victory for the humans]
Thats also part of the chaos. With "totally random" you can get some deadly or wasteful settings on an AI just as you can get some extremely beneficial ones.
The Semi-Rand options can help that. Or if a planned larger game were done then someone could design the AI to be abit more stable. Choose the god, magic, dominion, scales (such as non-moving gods to avoid arena god-kills). And add equip and units (such as priests to help avoid an early dominion-kill)
To me one of the joys of chaos is the surprises. As long as they are quick and easy to get into then I can put up with getting a bad one since I just quit and choose another. Im not much for forcing myself to play thru one that seems too stacked against me.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|