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  #1  
Old August 28th, 2009, 04:28 AM

rdonj rdonj is offline
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Default Re: Overlords - Experimental game. Concept thread

You are correct, I was thinking only horizontal wraparound, rather than complete wrap around.

Tentatively, overlords would be pythium, ashdod and jotunheim for ma, plus all water nations. In all honesty though, there don't have to be specific set overlords except for underwater. If a player felt they could do particularly well with a nation under the setup, I don't see any reason why they couldn't play them.

Also Demon, if you think it would be too much hassle to have underwater overlords in the game for mapmaking purposes, that's fine. We can just switch to ea and not bother with underwater nations for simplicity's sake.
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Old August 28th, 2009, 08:03 PM

namad namad is offline
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Default Re: Overlords - Experimental game. Concept thread

how about overlords must reach dominion amount 3 friendly in an enemy normal province to attack it?


this way it's much harder? and preaching much more effective against it?


without changing the vision or simplistic nature or etc?
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  #3  
Old August 28th, 2009, 11:07 PM

rdonj rdonj is offline
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Default Re: Overlords - Experimental game. Concept thread

I don't know, I think it will already be fairly hard for overlords to expand into normals. I don't think adding a specific dominion quantity is altogether necessary.
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Old August 30th, 2009, 08:02 PM

rdonj rdonj is offline
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Default Re: Overlords - Experimental game. Concept thread

Unless anyone else has comments, I think the basic idea is set. I will wait to make certain whether there will be water overlords or not, and then I'll start a thread for a game using this concept.
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  #5  
Old August 30th, 2009, 11:00 PM

rdonj rdonj is offline
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Default Re: Overlords - Experimental game. Concept thread

The unrest thing has been scrapped. So has the game master mod. Also, various updates.

Last edited by rdonj; August 30th, 2009 at 11:16 PM..
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