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  #1  
Old August 28th, 2009, 08:22 AM

Bluevoss Bluevoss is offline
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Default Re: Dirty Tricks

Yeah, Hyperspace and Fold are a little much. I've mentioned in my House Rules thread that I've made my own games more interesting by instituting the following rule:

Hyperspace and Fold require recharge/downtime after use. If you jump into a system and encounter ships, you must engage and cannot retreat. The only escape possible is if you have (a) cloaking (and thats only for you) or (b) both Hyperspace AND Fold.

You might get more draconian and say that cloaking cant be left on for the days and weeks it takes to charge, so you still need to finish up the combat.

This means I'll usually keep a spare set of engines in cargo and use hyperspace to jump to regions I need to be at. Then I'll use conventional drives to boost into unexplored regions. If anything, it slows down the hop-hop-hop that those powers give you.
  #2  
Old August 28th, 2009, 02:28 PM

Bluevoss Bluevoss is offline
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Default Re: Dirty Tricks

I just walked a guy through his first game (he's buying it tonight) and watched him do something I'd not thougth of.

If you meet the birds (bird or planet) and they don't have poop for weapons, you can still manage an upgrade. Just trade out both your weapons to them. In return, you get to keep one item, the other needs to be valued at 4-coins. Then run back to Glory and buy those two 2-coin weapons to fill your slots. In the end, you've got two better weapons and some extra thing, all for free (well, other than time).

No wonder all the other races hate us.
  #3  
Old August 29th, 2009, 07:41 PM
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S.R. Krol S.R. Krol is offline
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Default Re: Dirty Tricks

You guys are devious. I'll have to try that out.
 

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