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June 28th, 2002, 10:24 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Small galaxy, 3 AI opponents, no nuetrals, low tech cost, med tech start, 3 planet start, 3k racial. Took 185 turns to force final surrender.
I have to add that create planet is much more important in this mod with the zillions of asteroid fields floating around, and I definitely took advantage of that!
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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June 29th, 2002, 01:41 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 That wasn't the purpose of the asteroids, but oh well.
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June 29th, 2002, 07:50 AM
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Colonel
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Join Date: Jan 2001
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Very nice work indeed. I like the multiple moons and as already mentioned the high number of asteroids makes the creation of planets very interesting. And this is one of the few stellar manipulations the AI handles quite well!
Thank you again for your work.
Just for curiosity: why did you include all files (unmodded too)in your download data folder?
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June 29th, 2002, 12:12 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Mods do not work unless they have all the files in the data folder. If I were to only include the altered files, SEIV would crash when trying to load the mod.
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June 29th, 2002, 05:32 PM
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Captain
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Join Date: Mar 2002
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Imperator Fyron:
That wasn't the purpose of the asteroids, but oh well.
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It wasn't? Well, when I started the game and noticed a system next to my home system, which had multiple asteroids anyway, that had what 27 asteroids in it, the first thing I thought of was stellar manip. Once I got it, I handed control over to the minister and got 4 new worlds every turn. Incredibly resource rich beautiful worlds. I can see on this type of quadrant, claiming a lot of territory is not necessary to support even a large empire. With the many existing planets in each system, and the stellar ability to create more, even a small area can produce tons of all resources including intel and research.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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June 30th, 2002, 11:22 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
New Version in the works.:
Added more moons to some planets. Altered the stats of various moons. Added Threaded Spiral, Super Grid and Newborn quadrant types. Added Binary Star Systems with Asteroid Belts. Revamped Trinary Star systems. Added Quadruple and Quintuple Star Systems.
[ June 30, 2002, 11:31: Message edited by: Imperator Fyron ]
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June 30th, 2002, 12:38 PM
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Corporal
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Join Date: Oct 2001
Posts: 62
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Nice Mod!
Tested it today only downside is that the planet creation from asteriods become to powerfull in this Mod.
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