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Old August 30th, 2009, 12:30 PM

Calchet Calchet is offline
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Default Re: Bretonnia, Knights of the Grail v.0.8

Seems like a neat mod, and I'll be sure to use it alongside the other Warhammer nations.

Simply looking at the graphics, I find most of the units look very good - especially most of the the mounted ones, where I think you've done a wonderful job.
That said, I feel the king looks a bit... bland, compared to his tabletop incarnation, as well as the other units - even the knights errant look flashier to me.

I imagine it's likely the default dom3 Gryphon's fault, coupled with the single-colour heraldry - but, rather than merely complaining, I figured I'd try to translate the tabletop model into a sprite, to see how that went, and I'm quite satisfied with the result. In addition to using it for my own pleasure, I figure I might as well share it with the rest of you, as well as giving Burnsaber the option of putting it in the mod, should he desire. The sprite itself is in the public domain and may be used however you desire.
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Pax Malazica, bringing the Malazan Empire to Dominions 3.
Fate/Sprite Works, a mod including my left-over practice sprites as summonable units.
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Old August 30th, 2009, 03:12 PM

Radio_Star Radio_Star is offline
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Default Re: Bretonnia, Knights of the Grail v.0.8

You might look at changing up the battle auto-summons, especially on the Marquis. I was able to consistently get almost 30 provinces by the end of year one without an awake pretender in addition to making at least 3+ additional forts. Standard tactic was a small number of supporting units (10-15 or so cheap chaff) slightly back from 2 Marquis who were pushed all the way forward set to hold a turn, attack. It's a cheap enough force to facilitate early castle spam (and thus even more Marquis) while still expanding at breakneck speeds. I'd suggest switching the battle summon to something more along the lines of 1 knight and 3-5 chaff troopers, though even this may allow the same tactic.






Note: Tests run on milkshake, misfortune-3 order-3 pretender. Poorest result was 23 provinces and 3 forts(inc. start) with 1 building by the end of year one. Best result was 32 provinces and 4 forts with 3 building. Average was 27 provinces and 3 forts with 3 building. All builds did 0 research in year one.
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