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Old August 31st, 2009, 11:44 AM

rdonj rdonj is offline
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Quote:
Originally Posted by Squirrelloid View Post
Tentatively interested, although I'm also hoping some of my other games will resolve soon... (doubt I qualify for Overlord, so i'll hop in the trenches).

I am a little worried that requiring the normal nations to capture an overlord capitol will make it near-impossible for a normal nation to win. Even assuming some normal nation managed to come close to capturing one, nothing stops another overlord from swooping down on their weakened rivals capitol and taking it, and having miraculously beaten one overlord it is highly unlikely the normal nation could handle the armies of a second one.

Effectively, the premium on overlord capitols means that to take a single overlord capitol a normal nation has to not only beat one overlord, but then fend off the other four. (first, because eliminating overlords makes it easier for overlords to win, and second, because Overlords will quickly run out of targets they can take other than the territories of other overlords).

It might be better to simply require 5 capitols for 3 turns for normal nations, and make the overlords need to meddle in normal nation diplomacy to prevent such a thing from happening. (I believe this was the original proposal).

I'm also slightly worried that the game settings require an awake dom10 pretender, because the game places an extra premium on spreading dominion.
You make some good points squirrel. I want to force the normals to have to face the overlords eventually though. Theoretically, the normal is "winning" by becoming an overlord. And becoming an overlord without ever fighting one feels wrong to me. So we're going to compromise here. Instead of having to control a capitol, you have to control one of an overlord's starting forts. These will have VPs in them, but VPs will not be used to determine a winner, they'll just be there as a reference.


I wouldn't say an awake dom10 pretender is absolutely necessary, but it's certainly not a bad idea. It is a safe bet though that most players would decide to go with a dom10 awake pretender to keep out overlord dominion.
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Last edited by rdonj; August 31st, 2009 at 11:57 AM..
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