Re: Template for reducing late game MM hell
I totally agree with point 1. because I don't think gem gens add anything good to the game and they can indeed promote and reward really tedious play style.
I also think point 3. is entirely sensible - I would never join a game on a map over 200 provinces. Even 200 provinces for me is a bit too big. With that size in the midgame I'd be hoping I wasn't doing well, so I wouldn't end up fighting in the 200 prov endgame. I realise I'm a bit drastic on this front, just personal preference.
Not sure about 2. because it seems further reaching than just reducing micro. Have you considered the other effects this would have?
The optional ones,..
1. If someone wants to play this nation, maybe they have a micro free way of doing it, or they can manage the micro - you don't have to worry about it too much do you? I guess LA Rlyeh itself causes other people micro due to the insanity, but then there are counters to that.
2. Yeah, seems reasonable in a mm reduction game. There are a few globals that absolutely dominate and also involve a lot of micro - I'm surprised at how often forge flies under peoples banhammer radar, given how nuts it is.
3. You mean, no research above level 5 or something? This seems a bit drastic. Especially if you're losing micro nightmare spells already.
4. Yep, RAND is good times.
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