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July 21st, 2002, 08:20 PM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
The HTML Help document outlines that.
Basically, the systems in Sparse tend to have fewer planets (the distribution curve has 3-4 planets as the most common), and Dense systems have more planets (10-11 most common). The Standard systems have 7-8 planets as most common. Note that moons are not considered to be planets for this curve.
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July 27th, 2002, 09:19 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Fyron's Quadrant Mod v1.13
New Version!
FyronsQuadrantModv113.zip - a 642 KB download
Here's the Readme:
Readme.txt
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July 30th, 2002, 04:38 PM
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Lieutenant General
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Imperor, there is still a _huge_ problem with homeworlds: Several system types have a medium sized moons around huge gas giants. When SE seeds players (1, 3 ... planet start - does not matter)
it sometimes picks up these medium size planets as a normal homeworld. What happens next is ugly: SE "transfers" homeworld to number 1 planet - gas giant. As a result, you can often see rock oxygen player start on huge hydrogen gas giant. You can get lucky and get native atmosphere on gas giant ! Still, it basically makes game unplayable. I suggest to change medium sized moons to either small or even large size !
Alternatevely, change the order of planets and make gas giant to "orbit" potential home worlds.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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July 30th, 2002, 07:44 PM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Yeah, I know. This is more of a bug with SE4.  I guess I could do that. Have you noticed that it transfers the homeworld when playing with Small or Large homeworlds, or does it only do that with Medium ones?
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July 30th, 2002, 07:55 PM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I did not try it with other sizes, only medium. But I think it will do the same. I was trying to edit your systemtypes.txt and convert medium to small, but got lost in about 1/3 of the file. It is one HUGE list of systems ! 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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July 30th, 2002, 08:57 PM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 Yeah, and I plan on having more.  You only need to edit Standard 1 AS I through Standard 12 AS II (at the bottom). Those are the vast majority of inhabitable systems used in all quadrants save Ancient and the Classic ones.
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July 31st, 2002, 03:48 AM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
OK, I edited systemtypes.txt
Offending planets have been changed from medium to small. There are no more mistakes when SEIV generates homeworlds:
1028079875.txt
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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