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October 17th, 2002, 01:07 AM
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BANNED USER
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Join Date: Nov 2001
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Maybe create a spin off of 1.14 that would be "For Humans Only". This would generate a very hostile universe. To survive it would be nessasary to develope armor, shields, larger hulls, and repair early,
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October 16th, 2002, 09:13 PM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Gryphin, I could do that with the normal FQM. All I'd have to do would be to make a few extra quadrant types, and maybe a few more system types to go along with them.
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October 16th, 2002, 09:40 PM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Fyron, I would enjoy a hostile FMQ universe. Hm, I guess if I study your mod I could mod it for my own use, (I would not distribute it). Still if you wanted to test it, my sweetheart and I enjoy FMQ 1.13 or 1.14 where there is a system separating us that Draws ships 4! sectors toward the center and then crushes them. Interessting coincedence: It is on the only system connecting 2 halves of the quadrant, (aSmall Dence Threaded Spiral)
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October 16th, 2002, 11:17 PM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
That is a truly evil map! 
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October 17th, 2002, 12:01 AM
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BANNED USER
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Fyron posted: "That is a truly evil map! "
Yes it is, Thanks.
I am now focused on Steller Manip
She now has Romulans coming up her six.
Should have seen my peace loving sweethearts face when three Romulan Frigates came through from the south and started dropping CSMs on her undeffended home world.
Should have seen her face when I could not stop laughing.
"Stop! Laughing and show me how to make weapons!"
[ October 16, 2002, 23:02: Message edited by: Gryphin ]
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October 17th, 2002, 12:21 AM
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BANNED USER
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Fyron,
Do the astoroid fields that add to shields also shield ships without shields? I'm guessing the fields reduce the hit points of direct fire weapons.
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October 17th, 2002, 12:52 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Gryphin:
Fyron,
Do the astoroid fields that add to shields also shield ships without shields? I'm guessing the fields reduce the hit points of direct fire weapons.
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Every ship has a shield level. Some ships have a level of 0. So, if an asteroid adds 30 points to shields, an unshielded ship gets 0 + 30 = 30 shield points when fighting in such a sector. Some stars have the shield adding ability too, you know.
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