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October 18th, 2002, 09:24 PM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Would it unbalance the game If someone found and colonized the Ring or Sphere World?
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October 18th, 2002, 09:33 PM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Probably...
You could balance it out by having random movement and/or a damaging center, thus making it extremely hard to defend. 
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October 18th, 2002, 09:37 PM
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National Security Advisor
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
You could also balance it by having them be fairly common. Not as frequent as gas giants, but ten or twenty per quadrant should prevent one player from getting a big advantage.
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October 18th, 2002, 09:42 PM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
SJ,
Can you make a Sphere world with random movement or can you specifiy the type of system it would occur in?
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October 19th, 2002, 03:14 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I can make new ruins techs, but that eliminates compatibility with the normal game, and so is not for this Version.
I do not know if the game will accept RWs and such in the data files for system types. I'll have to experiment.
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October 19th, 2002, 05:25 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Can you make a Sphere world with random movement or can you specifiy the type of system it would occur in?
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Actually, yeah...
You just go into systemtypes.txt, and copy bits out of the blackhole entry, and other bits out of a normal system. Change a regular planet to size "Ringworld" instead of "Any", and see if it works 
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October 19th, 2002, 11:37 PM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I am making new warp point heavy quadrants. I was wondering what the best order to put the quadrants in is. There are a lot of them now...
Which is better:
Mid-Life
WPH Mid-Life
Cluster
WPH Cluster
Grid
WPH Grid
Or:
Mid-Life
Cluster
Grid
WPH Mid-Life
WPH Cluster
WPH Grid
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