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  #101  
Old October 31st, 2002, 02:29 AM

Gryphin Gryphin is offline
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Fyron,
I'm guessing you still need Planet Descriptions?
Do you need or could you use any additonal pics?
I don't know if I have time for this but maybe others do.
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  #102  
Old October 31st, 2002, 04:46 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

I was more refering to other things than new pics, cause new pics remove compatibility with other mods and the normal game. And besides, I already have a beta Version of a mod using all the image mod picks.

Gryphin:
The link to the readme in the help file isn't enough?
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  #103  
Old October 31st, 2002, 05:57 AM

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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Link to readme? oh, that link, mea culpa.
Thanks,
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  #104  
Old October 31st, 2002, 06:13 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Imperator, on another thread there is interest in larger storms. Perhaps if you not only made a system storm heavy, but you also tweaked the system rings they appeared in, they would be more likely to be adjacent and look like one storm.

I'm simply too lazy to try this out myself, and your quadrant mod is so well done, maybe this is easy for you?

Don't let the fact that they'd be different colors and have different effects discourage you. Happens all the time on Star Trek ... the hide in a nebula, but have to avoid "pockets of illogical plot device" ^H^H^H^H^H^H metrion gas"

[ October 31, 2002, 22:17: Message edited by: Arkcon ]
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  #105  
Old October 31st, 2002, 06:17 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

If they had different graphics and looked like they might be one big storm (even multi-colored), that would be cool.

I am thinking of throughing a lot more storms into the systems though. 4-5 in a standard system sounds nice.
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  #106  
Old November 2nd, 2002, 03:29 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Quote:
Originally posted by Gryphin:
Is there anyway to control the number of systems or is it hard coded?
Idealy I would like to have a Medium Dence Spiral Thread that did not have any excess.
You can't specify an exact number of systems, but you can play around with the Max systems in settings.txt and then use Large quadrants. Large just means a numebr close to the max listed in the settings file. So set that to 110 or something until you consistantly get maps that look like what you want.

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  #107  
Old November 2nd, 2002, 07:51 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Quote:
Originally posted by Gryphin:
RE: Storms,
Is it possible to arrange storms like the astoroid belts? That may make for some interesting systems.
That's a lot of storms. I wonder what such a system would be called...
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  #108  
Old November 3rd, 2002, 02:12 AM

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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

I love the Dence Spiral Thread. I don't like it when the systems get strung along the edge of the quadrant. Your help file mentions when there is more than 120 systems that is what happens. I have found using Small this does not happen. Using Medium I can almost get non edgy maps about 1/3rd of the time. Is there anyway to control the number of systems or is it hard coded?
Idealy I would like to have a Medium Dence Spiral Thread that did not have any excess.
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  #109  
Old November 3rd, 2002, 02:17 AM

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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

RE: Storms,
Is it possible to arrange storms like the astoroid belts? That may make for some interesting systems.
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  #110  
Old November 3rd, 2002, 02:33 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

I think you can have any physical type arranged like an asteroid belt. Just look at how the the asteroid belt system is created and just replaced it with storms, planets, etc.
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