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  #1  
Old September 4th, 2009, 08:01 PM

Executor Executor is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

What? Nothing? Just a few lousy mind hunts? You've got to be kidding me!
Why in the world would you try to mind hunt me anyway? All I've got are immortal death mages and astral mages, but now I assume you have the chalice.
At the very least I expected some magic duels.

Bah, losing provinces to skirmish attacks doesn't bother me at all, I've had an upkeep of 3/4 of my income the whole game, in fact, if I didn't attack Ogre my upkeep would be bigger than my income, not that it would matter since the only troops I ever recruited were in the first 10 turns of the game.

What exactly worries you about me? I really don't have much to work with here?
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Old September 4th, 2009, 08:37 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

You have immortal resul al'zaman (what a mouthful) as well, and I was pretty sure that guy was out of your dominion. I figured it was as good a chance as any to try and kill it. Although come to think of it they do have astral on them don't they? D'oh. And I'm not kidding you, I was really unprepared for war that turn. I was expecting to have several more turns to prepare, that land grab thing was a complete fluke. What I planned to do was something completely different.

Also, there is no way I am teleport magic dueling with my slann. After seeing the technique used in noobs vs vets, I have come to the conclusion that doing so would be far too costly for me to justify. Send a 650 gold, 3s mage to magic duel someone and have a good chance of dying? I don't think so. Not yet anyway. I'll need to become slightly more desperate first.

I am worried about the numerous immortal SCs you have wandering around your territory and the fact that you have nature magic :P
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