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November 24th, 2002, 12:26 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
AIs still see and try to colonize cloaked planets, even though they can't colonize them.
You cannot cloak planets with the normal data files. You have to mod in the ability. I am not sure if it works when placed on a planet directly though. A sight-obscuring storm is still visible itself, even though it cloaks everything else in the sector.
[ November 23, 2002, 22:28: Message edited by: Imperator Fyron ]
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November 25th, 2002, 12:22 AM
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General
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Join Date: Feb 2001
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
And turning on Planet Names in (F11) Status/Empire Options will label the cloaked planets, even if you can't see them.
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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December 15th, 2002, 05:12 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
So now that it has been out for a while... what are your reactions to FQM Deluxe? Any suggestions for future Versions?
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December 15th, 2002, 09:39 PM
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National Security Advisor
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Yes. The same one as always - fix the system names file!!!
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December 15th, 2002, 10:17 PM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Hey, some joker deleted the first of the double Messages. It wasn't a double post; they were weeks apart. 
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December 15th, 2002, 10:27 PM
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Lieutenant Colonel
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Well, no one can say that our spec ops don't ever take the initiative... 
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December 17th, 2002, 02:21 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
So am I to assume that other than the system names file, the mod is absolutely perfect and no one can think of any ways in which to improve it? 
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