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December 17th, 2002, 04:35 AM
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National Security Advisor
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
"I know you can make them appear. The tricky part is making them appear in the center of the system."
Why is that tricky? Just use the postion entries used for stars..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 17th, 2002, 05:20 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by TerranC:
Use more of the imagemod pics.
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I have used all of the imagemod pics that are decent enough to be used in-game. 
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December 17th, 2002, 06:11 AM
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Lieutenant Colonel
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
With no cube worlds? How can you say that when you don't use cube worlds? 
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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December 17th, 2002, 09:00 AM
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National Security Advisor
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I wouldn't mind seeing some new planets as discussed before. How about more realistic placement of planet types?
[ December 17, 2002, 07:01: Message edited by: Captain Kwok ]
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December 17th, 2002, 10:56 AM
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Lieutenant General
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Krsqk:
With no cube worlds? How can you say that when you don't use cube worlds?
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What is a cube world?
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December 17th, 2002, 10:14 PM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
No cube worlds.
I have considered more realistic placement of planets, but that would require a lot of work. 
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December 18th, 2002, 11:50 AM
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Corporal
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Been trying for a couple of days now but the FQM Deluxe 2 does not work. Get a page cannot be found. The standard works fine.
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