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  #1  
Old December 17th, 2002, 10:56 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Quote:
Originally posted by Krsqk:
With no cube worlds? How can you say that when you don't use cube worlds?
What is a cube world?
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  #2  
Old December 17th, 2002, 10:14 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

No cube worlds.

I have considered more realistic placement of planets, but that would require a lot of work.
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  #3  
Old December 18th, 2002, 11:50 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Been trying for a couple of days now but the FQM Deluxe 2 does not work. Get a page cannot be found. The standard works fine.
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Old December 18th, 2002, 03:57 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Quote:
Originally posted by Imperator Fyron:
No cube worlds.

I have considered more realistic placement of planets, but that would require a lot of work.
Not really...

It takes no longer than it would just entering "any" entries. You just use rock planets more near the star, ice planets in ring 4 or 5, gas giants beyond those. Mix it up occassionally for variety and it should be fine.
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Old December 18th, 2002, 10:39 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

WizarC:

Try logging it to PBW, then going to the Files Library section. It is in there.

Kwok:

But that forces systems to have set numbers of each planet types. Randomness is more appealing to me. Although, I suppose I could make a few "Realistic" quadrant types to do that in.
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Old December 19th, 2002, 01:56 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Quote:
Originally posted by Imperator Fyron:
Kwok:

But that forces systems to have set numbers of each planet types. Randomness is more appealing to me. Although, I suppose I could make a few "Realistic" quadrant types to do that in.
Not really. You still have all sorts of variety in sizes and atmospheres, it'd just be mostly rock planets closer to the star, etc. In addition, make several duplicates of systems with the same amount of planets, making various changes to create different looks.
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Old December 19th, 2002, 02:35 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

That would require even more work, for nominal gain. I'll think about it.
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