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  #1  
Old January 6th, 2003, 07:57 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

I could give new colonies a starting population of 1 million. Empty colony ships will create colonies that have 1 million pop instead of 0.
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Old January 6th, 2003, 08:11 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

I recently learned that the 30 MB limit on Shrapnel is per file, not per user. So I have uploaded the Deluxe Version of the mod here on Shrapnel.

The link in my sig now links to the file on Shrapnel, not PBW. Happy downloading!
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Old January 6th, 2003, 05:00 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Actually, starting the colonies with 1M by default would be great! Or maybe 4M to simulate a colonizer with no cargo pod, if that wouldn't be a conflict and would be safe from potential abuse?

Another quirk I noticed Last night while testing my AI which I can't explain yet is that for some reason, the AI was repeatedly attempting to colonize a specific sector with two storms and no planets in a one of the few "newly-formed" systems on the map. I didn't take any notes, but if you'd like more info, let me know.
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Old January 6th, 2003, 09:56 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

That means there is a planet there, and it is behind a cloaked storm. AIs will still try to colonize cloaked planets, even though they can't.
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Old January 7th, 2003, 12:19 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Quote:
Originally posted by Imperator Fyron:
That means there is a planet there, and it is behind a cloaked storm. AIs will still try to colonize cloaked planets, even though they can't.
It must be that "Storm C" planet system. You should edit that out...
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Old January 7th, 2003, 01:21 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

I know what causes it. As long as they only waste 1 colony ship, I don't see it as that big of a deal.
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Old January 7th, 2003, 04:01 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Ah, of course; I should have read further back in this topic. Not a big deal to me.

I would like to add a vote for the occasional derelict ringworld/sphereworld system, if it's doable.

Thanks!
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