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January 6th, 2003, 08:11 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I recently learned that the 30 MB limit on Shrapnel is per file, not per user. So I have uploaded the Deluxe Version of the mod here on Shrapnel.
The link in my sig now links to the file on Shrapnel, not PBW. Happy downloading! 
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January 6th, 2003, 05:00 PM
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Private
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Join Date: Dec 2002
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Actually, starting the colonies with 1M by default would be great! Or maybe 4M to simulate a colonizer with no cargo pod, if that wouldn't be a conflict and would be safe from potential abuse?
Another quirk I noticed Last night while testing my AI which I can't explain yet is that for some reason, the AI was repeatedly attempting to colonize a specific sector with two storms and no planets in a one of the few "newly-formed" systems on the map. I didn't take any notes, but if you'd like more info, let me know.
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January 6th, 2003, 09:56 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
That means there is a planet there, and it is behind a cloaked storm. AIs will still try to colonize cloaked planets, even though they can't.
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January 7th, 2003, 12:19 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Imperator Fyron:
That means there is a planet there, and it is behind a cloaked storm. AIs will still try to colonize cloaked planets, even though they can't.
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It must be that "Storm C" planet system. You should edit that out...
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January 7th, 2003, 01:21 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I know what causes it. As long as they only waste 1 colony ship, I don't see it as that big of a deal.
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January 7th, 2003, 04:01 AM
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Private
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Ah, of course; I should have read further back in this topic. Not a big deal to me.
I would like to add a vote for the occasional derelict ringworld/sphereworld system, if it's doable.
Thanks!
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January 7th, 2003, 04:13 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
It might be doable, but would only be included in something like the Ancient quadrant type. 
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