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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old September 11th, 2009, 05:35 PM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs, Vets, and AI's: An evolving concept for a new series.

Quote:
Originally Posted by Squirrelloid View Post
How does one stop the AIs from fighting each other?
A simple map command keeps the AIs from attacking one another.

Quote:
Originally Posted by Squirrelloid View Post
Also, ultimately 16 people vs. 4 AIs sounds to be a very fast game. Bless-rush nations are going to be at a premium. I'm not convinced anyone even gets to real remote attack spells in any notable quantity before the game is over.
The defeat of the AI team is only the first objective or hurdle of the game.

The actual victory condition is to eliminate all other teams (including the AI team).

Last edited by Septimius Severus; September 11th, 2009 at 05:50 PM..
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Old September 11th, 2009, 06:57 PM

zlefin zlefin is offline
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Default Re: Noobs, Vets, & AIs: An evolving concept for a new series.

you could make super-powered mod nations for the ai. then it might be a challenge to defeat them.
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Old September 12th, 2009, 01:08 AM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs, Vets, & AIs: An evolving concept for a new series.

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Originally Posted by zlefin View Post
you could make super-powered mod nations for the ai. then it might be a challenge to defeat them.
That's possible, it will certainly be a challenge for any one of the teams to defeat all the other teams including the AIs.
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Old September 12th, 2009, 03:17 AM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs, Vets, & AIs: An evolving concept for a new series.

I'm going to start a new thread for the game and we will see who is available and interested.

It can be found here: http://forum.shrapnelgames.com/showthread.php?t=43928
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