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  #231  
Old January 30th, 2003, 11:41 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

geo, I am talking about making a 'new' Intro screen. It has nothing to do with the SEIV exacuteable. I am not going to send out a hack. Not that I couldn't, but fyron said he wanted a 'new' Intro for FQM Deluxe.

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  #232  
Old January 31st, 2003, 01:54 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

The credits are not part of the intro bmp.
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  #233  
Old January 31st, 2003, 02:08 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Quote:
Originally posted by mlmbd:
geo, I am talking about making a 'new' Intro screen. It has nothing to do with the SEIV exacuteable. I am not going to send out a hack. Not that I couldn't, but fyron said he wanted a 'new' Intro for FQM Deluxe.

mlmbd
Dude. You asked if he wanted the credits changed. Since you were talking about the intro screen, and the only credits on the intro screen are the scrolling credits that come up on the right side when you hit the credits button, and the contents of the those credits are contained in the executable as far as I am aware, the only two possible conclusions one could draw from your comments are:

1. You were not aware the credits were contained in the executable. If that's the case then I have informed you of the fact.

or

2. You are aware and were planning on modifiing the executable.

I wasn't jumping on you about it. If that's what you were planning that's your business. I was merely pointing out that it would limit the popularity of the mod if Fyron were to add it in.

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  #234  
Old January 31st, 2003, 02:29 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Not to mention that I wouldn't consider adding a hacked exe in the mod in the first place.
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  #235  
Old January 31st, 2003, 03:07 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Quote:
Originally posted by mlmbd:
Geo, look in the folder Space Empires IV Gold\Pictures\Game\Screens\1024X768 at Intro.bmp. It is not an exacutible. Just a bmp. I can add all I want to it without hacking anything. I can 'recreate' the look of the buttons, the way things scroll and so on.

Geesh!!!

mlmbd
mlmbd, I know how the intro.bmp works. And yes, while you can change the look of the buttons, they are not part of the intro.bmp. And no, you can not change the way things scroll at all without changing the executable. The scrolling credits have nothing to do with the intro.bmp. And you cannot add new animated elements to the intro.bmp. You would know that if you knew how the intro.bmp works. You keep saying you aren't going to change the executable, yet you keep saying you are going to change things that I know would require a change to the executable. Like I said, I presonally don't care whether you change the executable or not. It makes no difference to me. But if will severly limit the usefullness of the mod.

Be that as it may, I did qualify my original statement to say "If you are talking about the scrolling credits that come up when you hit the credits button..." If you weren't talking about that, then the rest of my statement doesn't apply. Perhaps you should read what people say before you get all defensive.

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  #236  
Old January 31st, 2003, 03:24 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

geo, I was not talking about altering the buttons on the SE IV intro. Or the things you access with any of the buttons on the bottom of the screen. The screen is a bmp. It can be layered, as not to effect anything from the original screen. Something like the intro screen from 'TDM', with text at the top right corner.

I would be a lot less defensive, if you didn't keep telling me what I don't know. I was only attempting to help fyron. So, why on earth would I even think about doing something that would be questionable? Please, give me a little credit!

mlmbd

[ January 31, 2003, 13:25: Message edited by: mlmbd ]
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  #237  
Old January 31st, 2003, 03:38 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Well that's fine mlmbd. I will appologize if my tone offended you somehow. However to be fair the whole confusion could have been straigtend out if you had simply explained more clearly what you were going to do. What you are suggesting now is not adding fyron's "real name in the credits" as you originally said, but adding text to the intro.bmp. And you are unable to "create a file to generate a new list", or change "the way things scroll" by simply making changes to the intro.bmp. These are your comments mlmbd. I submit that in the absence of any further qualifying statements your comments showed a lack of understanding of what was possible to change in the intro.bmp and what wasn't. I was merely trying to correct that perceived lack of understanding on your part. I doubt I was the only person that took them that way. In the future if you would be more clear about what you are saying perhaps these misunderstandings could be avoided.

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  #238  
Old February 1st, 2003, 02:44 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Geo, look in the folder Space Empires IV Gold\Pictures\Game\Screens\1024X768 at Intro.bmp. It is not an exacutible. Just a bmp. I can add all I want to it without hacking anything. I can 'recreate' the look of the buttons, the way things scroll and so on.

Geesh!!!

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  #239  
Old February 6th, 2003, 06:24 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

I asked this in "The Best Mod for solo play but it probably got overlooked in the paragraph. It is probably more appropriate here. I only play against the AI and a few close fiends. There are always Ais in the game.
It just occurred to me.
Which Version of the FQM is the most "AI Friendly"?
Or to put it a different way: Which FQM will generate the least difficult systems and sectors for the AI? Perhaps it is an older Version.
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  #240  
Old February 6th, 2003, 08:29 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Ok, I have a question. I loaded the mod using one of the available mod launchers. For some reason, when I tried to pull up any existing races, there weren't any. I then tried to change directories, using the standard races folder, but nothing would load. What am I doing wrong? Do I need to add a pictures/races directory in the mod folder, or there some other factor that's causing this? This happened to another mod I tried to use also.
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