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February 6th, 2003, 06:24 PM
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Private
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I asked this in "The Best Mod for solo play but it probably got overlooked in the paragraph. It is probably more appropriate here. I only play against the AI and a few close fiends. There are always Ais in the game.
It just occurred to me.
Which Version of the FQM is the most "AI Friendly"?
Or to put it a different way: Which FQM will generate the least difficult systems and sectors for the AI? Perhaps it is an older Version.
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February 6th, 2003, 08:29 PM
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Colonel
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Ok, I have a question. I loaded the mod using one of the available mod launchers. For some reason, when I tried to pull up any existing races, there weren't any. I then tried to change directories, using the standard races folder, but nothing would load. What am I doing wrong? Do I need to add a pictures/races directory in the mod folder, or there some other factor that's causing this? This happened to another mod I tried to use also.
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February 6th, 2003, 10:08 PM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
F Te antKe:
Both mods make stronger AIs because there are more planets for them to colonize. If you want a very AI-friendly quadrant, use the Paradise type in either standard or deluxe. It has no deadly systems (spatial rupture, black hole, etc.), and only a few nebulae.
Greg:
Do you mean empire files, or ship sets? Which Version of the mod were you using?
[ February 06, 2003, 20:10: Message edited by: Imperator Fyron ]
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February 6th, 2003, 10:42 PM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Fyron, I'm sorry. That is right in your help file where I have read it at least 3 times.
Thanks again.
I hope it is made part of the next CD release. I also hope they make you a beta tester if you want it.
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February 7th, 2003, 05:27 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
No need to be sorry.
I don't think any new beta testers will be added for SE4. I do hope to get on the beta team for any new games MM makes though. 
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February 9th, 2003, 05:57 AM
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Colonel
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Imperator Fyron:
[
Greg:
Do you mean empire files, or ship sets? Which Version of the mod were you using?[/QB]
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As far as I can tell, the mod I'm using is v2.01. But like I said, when I try to load any exiting races, there aren't any. since there isn't a pictures folder in the mod, how do I get any races to choose?
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February 9th, 2003, 06:56 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
If the mod has new system nebulae pics, it is FQM Deluxe (2.01).
Load existing races, as in "Add new empire" or "Load Empire"? If the latter, there might be an empty Empires folder in the FQM folder that is causing a problem.
Also, because there is no FQM\Pictures\Races folder, SE4 will look in the default Pictures\Races folder. That does not cause any problems (unless you have no races in your default races folder, which would have required you do have deleted them or renamed the folder  ).
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