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September 15th, 2009, 04:37 PM
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Re: Sign of the Hammer - A Warhammer Mod Game.
I was going to say, a number of these nations are missing expanded pretender choices, would people mind if I added them?
Nehekara and Bretonnia both have extensive options presumably picked out consciously.
My suggested addition list (not meant to complete):
Skaven has a national pretender (although he isn't the Great Horned Rat, which he should be), but still: Lord of the Summer Plague, Lord of Rebirth, Ageless Olm, Monolith, Carrion Dragon, Dracolich, Destroyer of Worlds.
Itza should be allowed to get: Phoenix, Mother of Serpents, Mother of Monsters, Sphinx, Glyph, Ageless Olm, Risen Oracle.
Chaos Undivided should be allowed to get: Lord of the Summer Plague, Son of Fenrir, Drakaina, Moloch, Lady of Love, Mother of Monsters, Deva, Great Black Bull, Lord of the Wild, Lord of War, Forge Lord, Destroyer of Worlds, Nataraja.
Ogre Kingdoms should be allowed to get: Son of Niefel, Lord of Rebirth, Skratti, Bog Mummy, Monolith, Great Mother, Lord of Fertility, Father of Winters, Virtue.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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September 15th, 2009, 06:06 PM
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Re: Sign of the Hammer - A Warhammer Mod Game.
Quote:
Originally Posted by DrPraetorious
I was going to say, a number of these nations are missing expanded pretender choices, would people mind if I added them?
Nehekara and Bretonnia both have extensive options presumably picked out consciously.
My suggested addition list (not meant to complete):
Skaven has a national pretender (although he isn't the Great Horned Rat, which he should be), but still: Lord of the Summer Plague, Lord of Rebirth, Ageless Olm, Monolith, Carrion Dragon, Dracolich, Destroyer of Worlds.
Itza should be allowed to get: Phoenix, Mother of Serpents, Mother of Monsters, Sphinx, Glyph, Ageless Olm, Risen Oracle.
Chaos Undivided should be allowed to get: Lord of the Summer Plague, Son of Fenrir, Drakaina, Moloch, Lady of Love, Mother of Monsters, Deva, Great Black Bull, Lord of the Wild, Lord of War, Forge Lord, Destroyer of Worlds, Nataraja.
Ogre Kingdoms should be allowed to get: Son of Niefel, Lord of Rebirth, Skratti, Bog Mummy, Monolith, Great Mother, Lord of Fertility, Father of Winters, Virtue.
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I was honestly wondering about the lack of Moloch for Chaos.
I wouldn't mind those additions at all, although the agartha specific pretenders seem slightly weird for Agartha... (So does the lady of love without some reflavoring for Chaos.)
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September 15th, 2009, 06:39 PM
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BANNED USER
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Re: Sign of the Hammer - A Warhammer Mod Game.
Quote:
Originally Posted by DrPraetorious
Skaven has a national pretender (although he isn't the Great Horned Rat, which he should be), but still: Lord of the Summer Plague, Lord of Rebirth, Ageless Olm, Monolith, Carrion Dragon, Dracolich, Destroyer of Worlds.
Itza should be allowed to get: Phoenix, Mother of Serpents, Mother of Monsters, Sphinx, Glyph, Ageless Olm, Risen Oracle.
Ogre Kingdoms should be allowed to get: Son of Niefel, Lord of Rebirth, Skratti, Bog Mummy, Monolith, Great Mother, Lord of Fertility, Father of Winters, Virtue.
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There are several issues why the Great Horned Rat isn't in the mod. First and most important, Warhammer gods aren't really the same thing as pretenders. They're actual gods, not just big things with lots of magic. Secondly I don't really like doing big graphics and since verminlords are in his image, I guess he'd be a huge scaled up one of those. Though he is mentioned to take thousands of unspeakable forms, it's not like any of them are really depicted anywhere, because he's a proper God, with the whole omnipotent but not physically present thing going on. Also I don't like doing pretenders more generally.
I don't agree with most of those you list. I mean Virtue for Ogre Kingdoms? What? Risen Oracle for Itza?
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September 15th, 2009, 07:01 PM
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Colonel
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Re: Sign of the Hammer - A Warhammer Mod Game.
I tested the complimation mod real quick and found no clashes. Even Bretons battle summons seem to work as intented. Nice job  , Dr.P!
As for the additional pretender choices, I'd leave them out for now. If you want to see them, I'd suggest to make a case for it in the mod thread. IMHO, at least chaos and Ogres could use some additional vanilla pretender choices. But adding/testing them isn't the point of this game.
Amonchakad was apparently designing another warhammer mod game and apparently has a nice complimation of changes to the Chaos mod to make it more thematic & balanced. I'll look into his ideas and implemet those me and squirreloid see necessary.
I've generated a nice looking and somwhat balanced map with 84 land and 4 sea provinces. I'll release it as soon as I manage to give it the "NI" treatment.
As for your nice idea Sombre, yeah. I'll create a duolicate game once the mod and map are finalized.
If things go even somewhat as planned, the game will likely be up on the llamaserver by Sunday (sorry, but I'm pretty busy with school before weekend).
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September 15th, 2009, 11:26 PM
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Re: Sign of the Hammer - A Warhammer Mod Game.
Re: Risen Oracle for Slaan. I was using it as a "placeholder" for a Slaan Lich. It seemed closer than the saurolich.
Re: Virtue for Ogre Kingdoms. Yes, okay, that was a bit of a joke  .
I'm going to manage with a vanilla pretender, I suppose.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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September 16th, 2009, 12:06 PM
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Colonel
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Re: Sign of the Hammer - A Warhammer Mod Game.
I uploaded the map to the first post.
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September 20th, 2009, 10:26 AM
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Major General
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Re: Sign of the Hammer - A Warhammer Mod Game.
*bump*
Are we playing? If so, post whatever modifications you've made to the Chaos Mod, I will mix it in and we can start this week  ?
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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September 20th, 2009, 04:19 PM
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Colonel
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Join Date: Jun 2007
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Re: Sign of the Hammer - A Warhammer Mod Game.
Quote:
Originally Posted by DrPraetorious
*bump*
Are we playing? If so, post whatever modifications you've made to the Chaos Mod, I will mix it in and we can start this week  ?
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Ok, here we go. (Sorry for the delay, I was away from a computer for a while). Here is the final version of the chaos mod. I didn't go as radical on the Chaos commanders as Squirreloid suggested, but went in the general direction he presented.
Also, I got struck by an odd bug. The game crashes when I try to start a game, saying a message "too many sprites in a mod". Which is extremely odd, since I started many, many test game with the mod before. The problem is probably on my end.
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September 20th, 2009, 05:13 PM
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General
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Re: Sign of the Hammer - A Warhammer Mod Game.
Hmm, I don't know that the lord of khorne was really so bad off. Last time I played chaos, a lord of khorne was easily able to solo almost any province. They do still have innate fear and weapons of sharpness, right?
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September 20th, 2009, 10:41 AM
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Re: Sign of the Hammer - A Warhammer Mod Game.
the hornblower shows up as a pretender - I'm trying out that package, hoping to familiarize myself w/ the nations in time for whenever the next WH game is (hopefully soon!). Is he displacing some national? I certainly didn't see any chaos god pretender choice. I do have CBM 1.6 enabled...
also, the sprites in some of these mods are simply amazing. I didn't think such artistry and attention to detail was even possible, given the limitations.
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