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  #301  
Old May 23rd, 2003, 10:12 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Quote:
Originally posted by Imperator Fyron:
I forget... can you build planets from asteroids when there is only a RW in the system and no star?
No, i have encountered this a week ago in a game. Built me a nice RW and then came along with a planet creator. Dang. No go. I can try to build a start again to create planets but then i would make my system vulnerable again to sun destroyers or sun-go-boom events. So i'll leave that system as is.
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  #302  
Old May 23rd, 2003, 11:03 PM

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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Is it there any text file that can be changed to allow the colonization of asteroids?
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  #303  
Old May 23rd, 2003, 11:54 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Quote:
Originally posted by Aloofi:
Is it there any text file that can be changed to allow the colonization of asteroids?
.
IIRC, it's hard-coded that asteroids are uncolonizable.
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  #304  
Old May 23rd, 2003, 11:58 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

No, you can't mod the game to colonize asteroids... unless you create planets that have the exact same pictures as asteroids, but then you could blow them up and turn them into real asteroids, which would be confusing, not to mention the fact that you couldn't turn them into planets... might work if you take out the planet creator/destroyer components though... also the sun destroyers, since they turn all planets in the system into asteroids (might be able to leave the black hole and nebula generators in since IIRC they destroy the planets completely)
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  #305  
Old May 26th, 2003, 09:00 PM

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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Kinda weird how the asteroids have facil/pop space in planetsize.txt...
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  #306  
Old May 26th, 2003, 09:47 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

It is like that in standard SE4 too. I did nothing to change those values. Planned features that never got implemented. I think removing the lines altogether would cause SE4 to crash.

[ May 26, 2003, 20:48: Message edited by: Imperator Fyron ]
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  #307  
Old May 27th, 2003, 05:43 AM

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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Oh I'm not saying you did anything Fyron . Just saying how odd it is that those features were taken out. T'would be neat...
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  #308  
Old May 27th, 2003, 06:17 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Well I can't really tell you why they were taken out.
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  #309  
Old July 11th, 2003, 03:41 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Bringing back the FQM thread from the depths of obscurity and giving Fyron an excuse to further pad his post count

Small Hyper-Dense Cables and Small Planetary Gravity Plating are no smaller or cheaper than the regular ones... and while the small and medium ringworlds may require only 3000 kT or 5000 kT, you have to build 4000 kT or 6000 kT since they only come in 2000 kT packages!

Why not remove the Star-Unstable abilities from stars since they don't do anything but scare people?
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  #310  
Old July 11th, 2003, 04:04 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Quote:
Small Hyper-Dense Cables and Small Planetary Gravity Plating are no smaller or cheaper than the regular ones... and while the small and medium ringworlds may require only 3000 kT or 5000 kT, you have to build 4000 kT or 6000 kT since they only come in 2000 kT packages!
They were supposed to be 1000 kT...

Quote:
Why not remove the Star-Unstable abilities from stars since they don't do anything but scare people?
Because... they scare people!
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