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Old September 18th, 2009, 09:03 AM
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Stavis_L Stavis_L is offline
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Default Re: Warhammer Dwarfs, discussion/hype thread

Quote:
Originally Posted by Burnsaber View Post

Quote:
Originally Posted by Calchet View Post
Finally, "Dwarfs", while perhaps a bit more rare, is no less grammatically correct than "Dwarves", unless my English knowledge fails me.
Really? I remember my english teacher red-penning "thiefs" from an essee of mine and telling me that words that end in f have a plural of "ves" (like elf, elves, thief, thieves). Well, not important in any case.

*sorry can't recall the correct name at the moment.
essee --> essay.

For every grammatical rule in English, there are exceptions. Don't let your English professor tell you otherwise. In this case, a certain J.R.R. Tolkien (who was a linguist and etymologist) popularized the "dwarves" version, so it has some staying power, but I believe "dwarfs" was more common (although certainly not exclusive) previously. FWIW, Firefox's spellchecker prefers "dwarfs".
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Old September 18th, 2009, 09:31 AM

Calchet Calchet is offline
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Default Re: Warhammer Dwarfs, discussion/hype thread

Looking at the 7th book, there are multiple Anvils of Doom, belonging to different clans - so, while each throng can field one and only one, either attached to a normal Runelord or included with Thorek Ironbrow of Karak Azal, they are not actually unique as such.

There are even described three different varieties of Anvil of Doom, though they function no differently in mechanical terms:

- Anvil of Doom dedicated to Grimnir, emphasising fury
- Anvil of Doom dedicated to Grungni, emphasising effort
- Anvil of Doom dedicated to Valaya, emphasising loyalty

The possible effects from striking these Anvils, are:

- Rune of Wrath and Ruin - Damages and slows an enemy unit, and prevents it from flying, with an Ancient Power roll dealing additional damage. (Earthmeld + area-of-effect Damage? Perhaps even toss in a Storm?)

- Rune of Hearth and Hold - All friendy Dwarf units may reroll failed Fear or Terror tests until your next shooting phase, with an Ancient Power roll instead granting immunity. (Fanaticism + something?)

- Rune of Oath and Honor - Allows one friendly Dwarf unit (other than gyrocopters) to make a move in the shooting phase, with an Ancient Power roll instead letting 1d3 units do so. (Area-of -effect Quickness with lowish precision?)
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